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Years ago, I made a forum suggestion asking about floating point accuracy. As a refresher for those who don't know, positional coordinates in a...
This is reminding me a lot of BeamNG Paradise, except it hasn't been stuck in development hell for God knows how long. Speaking of which, how...
Well Car_Killer's doing a more fleshed-out sort of version if it's any consolation.
Wanted to give this a bump since most of the team is back.
I suppose the main thing is that the AI only sees roads, they don't see objects or walls, so they might think they'll go off the road a small bit...
I do music intuitively. I've always done things by ear. I can't read sheet music or anything like that. The fact I've managed to get by just by...
Yeah, when it comes to stuff myself, I always like the smaller details in things, you know? Like there's a lot of things that probably 90% of...
Gran Turismo 4, he's working on a mod for the game that revamps a bunch of stuff, and he also redid a ton of engine sounds. It's still WIP though.
I mean the reason it's on Online is because GT4 comes on two discs, whereas GT4 Online comes on one.
GT4 you mean?
You know, Admiester, you're batshit insane when it comes to the detail you put into things, and I love you for that. Makes me really excited as...
Yeah but I've no clue which is which lol.
Curious, in the actual .wav files we have [rpm].wav and [rpm]_P.wav, what's the difference between the two?
We have global parameters such as "scaleDeform", "scalebeamDeform", "scaleCouplerStrength", etc. which are useful for a lot of things sometimes....
Any plans to try adding the dynamic light toggle stuff that some new maps have now?
Wanted to bump this because I still can't find anything.
People can be against paid mods, and I'm against it myself. But I wish anti-paid-mod people weren't dicks to everyone about it. I have mature...
Noticed that some cars that have a "gray" interior color option are a bit too light in tone for my tastes. When I imagine a gray interior I think...
How did you have to do jbeams before? Did nodes and beams have to have their positions manually typed in or something?
Just curious as to how big of a deal it is. Will it make creating vehicles significantly easier? And if so, would this also mean that meshslaps...