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It's an other issue , but it's to be fixed with the Miramar race engine side ;)
That is now internally fixed , it will be on the next update or hotfix :) [IMG]
We also found about that last week , it's not an issue on the level but on our side , we will hopefully fix soon :)
thanks a lot @MRcrash , this mod is insanely good :) [IMG]
[IMG] + some more on pre-steam and devs version o_O
it's on page 2 of this thread : https://www.beamng.com/threads/stelvio-pass.68047/page-2#post-1120596
Sorry to hear @chris_lucas , I hope that my g25 continue to work like it did for the last 6k+ hours with beamng, but being a 12 years old...
Thanks a lot @matjazt , this is a superb map :) one hillclimb attempt with a rally Vivace : [MEDIA]
doing some tests [IMG] [IMG] [IMG] [SPOILER] get the map here
nice paint [IMG] [IMG] (and one leak ;) )
What's wrong with the Piccolina engines size ? (In case you didn't know, it's mechanically inspired by the Vw beetle. )
There is still electronic required for the Ediffs , that's why you see some action with the temperature of the brakes :)
Yes, and i'm afraid we'll need an another update to the whole translation website to fix it, but it's not forgotten :)
The suggestion system (and the permission of these) should work better now , can you please confirm ? :)
http://blog.beamng.com/new-vehicle-reveal-the-cherrier-vivace/ :eek:
Thank you for your offer, please send me a PM to discuss this :) We will investigate this , sorry for the convenience !
This thread is now unlocked , we are very pleased to see that nice mod updated and on the repository :)