Separate names with a comma.
Never I'm pretty sure that is there since release haha Neutral is only applied when you release the clutch. This is done to avoid visually...
Featuring... A profile manager for quick access, plug & play usage... [ATTACH] Direct access to vanilla settings and more via comprehensive and...
It does, actually. I couldn't find anything that required an immediate fix. First time that's ever happened.
- Fixed occasional crashes on specific systems
Something in the logic to handle SFX seems to have broken with 0.35: Whenever an SFX source is created and played, it can only be stopped ONCE -...
Strange, I'm not experiencing any crashes. Can you send me your log (0.35/beamng.log)?
DaddelZeit updated Zeit Radio (The Zeidio) with a new update entry: 0.35 Update Read the rest of this update entry...
- Fixed songs never properly unloading - Fixed songs not stopping when using next or previous button - Changed window style to use default BeamNG...
No, the starter is active up until the maximum starter AV is reached. This is the same in the vanilla game, except that that has a safe guard that...
I was responsible for the shift logic code. The configuring and tuning was still done by Finn. If you're unhappy with that please report in the...
Either use Shift+Left Click or CTRL+Left Click. You should also be able to use a selection rectangle by dragging.
This works. vehData = core_vehicle_manager.getVehicleData(be:getPlayerVehicle(0):getID()) mySuspensionName = vehData.chosenParts.nine_suspension_F
Use the remove button in the mod manager.
Everything that is not vehicles or roads is not dynamic and instead added into one or more background images. You can usually find them in each...
There are active developments on TAA: [ATTACH]
The definitive fix for the game lag when opening the vanilla graphics options is now available with 16.5. - Added experimental HQ motion blur for...
This will only really be possible if the game's motion blur also receives this type of radial blur. The mod does nothing except enable the vanilla...
You can also use the core_vehicleBridge extension for this. core_vehicleBridge.registerValueChangeNotification(vehicle, "ignitionLevel")...
Between 0.30 and 0.31 the way to load Lua files changed, and 0.30 does not support the new variant. The only version on GitHub that 0.30 would...
- Fixed a Lua exception on game launch (whoops)