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The cars now spawn in their "natural" setting ie what they would be most used for in IRL.
Yes, our drag cars do not come with TC as you don't really need it anyway. The combination of drag tires and prepped asphalt is enough to keep...
Not trivial to do unfortunately, so I'm afraid this will have to wait until we actually have modding support for FMOD.
No, the transfercase was updated to what it is now where it made sense (ie where the real cars would use such a system). While possible via...
Not at the moment.
Please understand that you are using a debug only app here, it's not expected that this app controls the car in the intended way. Instead it...
I feel like you're missing the point. It's not a Sherp because we didn't want it to be a Sherp. There's nothing wrong with its weight or how it...
Ours is not a sherp, it's massively different, esp in weight. The two are not really that much comparable.
See my answer here: https://www.beamng.com/threads/0-27-1-transfercase-range-toggle-issue.89584/
Hey, the current behavior was implemented because it matches the real life hardware much closer than before. In fact, before it was a common...
Sounds like the crashing issue what we should try to get fixed instead. Have you tried in Safe mode?
Hey, by default you can use the V key to toggle through different ignition states including a full "Off" state.
Yea, I'm afraid that is the case... :D
As Was mentioned before, this is a feature rather than a bug. In arcade mode, lots of things are automated and the starting of the car is one of...
Well, it never did anything in the first place. :)
"interiorSounds": { "$*rattleModifier": "$arattlemodifier", "$*dampingModifier":"$adampingmodifier",...
What exactly are you looking at? What car/model, what readout etc? Sounds like a mod related issue, works fine here. Please again in safe mode....
That's part of the experience of that unique vehicle, consider it intentional. :)
Can you list a bunch?
Yup known, issue, nothing you can do about atm.