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Where did this whole idea of Vulkan come from?? What it more than likely means is they are just optimizing parts of the engine that are already...
Are you recording samples for plastic parts as well? It would be a nice touch as bumpers bottoming out is pretty common.
Can't say for anyone else but with my internet being quite slow I often don't even download the hotfixes between updates, so stuff like this seems...
Bored, made random a e s t h e t i c [IMG]
Cali heat [IMG]
As far as I know you're right, only one UV map can be baked at a time in one object, otherwise they overlap causing a big mess, the same will...
[IMG]
Pretty sure SLRR is abandon ware, so its free, buying it would be a weird idea.
Just a heads up, that shit heap has like 3 viruses in it....
This has been completly possible since the game came out in 2013. As for the H series I'd sooner see it with a sliding door anyway, unless, as...
Looks like its coming along well, I'd be happy to give feedback on it if you wanted.
Yeah, all the error really tells you is that its part of or linked to the "main" jbeam (so it could be basically any one of them).
It means that the beam connecting those two nodes is listed more than once in the jbeam, so as it says its a duplicated beam. You can just remove...
Its still in beta testing, will be out sometime soon when its all polished. OT: Good sedan vibes [IMG]
https://www.beamng.com/threads/1973-ford-falcon-xb-gt-hardtop.57729/ OT: [IMG]
That last engine you would want to choose for a game these days is Torque3D.
Yes, I know that.
Unless its subsurfed or super highpoly it will only have minimal impact on shading which you can fix by moving it out away from the body after...
Yeah although you should be able to get away with just using the scale tool on them, it was just really noticeable to me at first glance.
I still think fraps has its place for doing framerate related stuff specifically, it lets you record min, max and average framerates and...