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coll and gud
I'm pretty sure like 96% of BeamNG car mods can crash, though all in varying quality.
[IMG]
[IMG] [IMG] [IMG] [IMG] I got some of the stuff jbeamed on the Tipo, now body isn't one piece like it was before.
Hello, I would recommend asking the author of the mod before posting an updated version.
[ATTACH] Jbeam (Yes I am aware that there are flipped faces.)
Looks very nice so far! Vanbus
That's in kph, while your ui speedometer is mph, thus the numbers being different. Converting from km to miles shows that the speed is quite accurate.
It is using the model from another game, however it will have a lot of editing such as modelling a frame, and modelling the engine - which the...
Speaking of meshslaps.. Would a scratch jbeamed mod that uses a model from a different game still count, or would it be okay? Also on the topic,...
It probably was taken down, or isn't accepted to the repo yet.
[IMG] I am a best screenshot taker ever!!!!
Wait wrong section lol -deleted-
[ATTACH] Pretty sure in a folderpath of inputmaps/keyboards.json, you can define the hydro actions [ATTACH] and having a input_actions.json file...
Car Killer and thomatoes50, this is awesome! I can finally convert over my old material codes and properties, so I can get things to look better...
Pretty sure that they mean specular, but imo it looks fine