Alpha Yellav Valley .7.1.1

A large map with a variety of roads

  1. Ouerbacker
    For alpha 0.7, deleting "cache.0.5.1.0," which is located under documents/BeamNG.drive, is recommended if you have previously used an earlier version of this map.

    Pictures of 0.7

    BeamNG 2016-01-30 00-32-37-37.jpg BeamNG 2016-01-30 00-33-43-90.jpg

    Known Issues

    AI- It acts a little funny in some parts of the map. I'm looking into this.

    Mix of old and new road textures-
    It takes a long time to place complicated roads...

    Lack of individualized features- This is self explanatory.

    Bumpy bridge entrances- also self explanatory.

    Very slippery grass- also self explanatory.

    Description

    -As the tag line said, this is a large map with a variety of roads. Most of these roads feature proper banking.

    -It should be noted that this map does not attempt to be fps friendly. While it is not too harsh on fps, it aims for appearances over performance.

    -There are roughly ten miles of road. These roads has a higher resolution per meter than most of the vanilla maps, so they might seem a little smoother than usual.

    Credits
    Please check the forum post.

    Enjoy!

    Please come back for updates in the future.

Recent Updates

  1. moderation : fixed forest issue
  2. Fix
  3. one step closer to beta

Recent Reviews

  1. MiniMaster032
    MiniMaster032
    5/5,
    Version: .7.1.1
    It's nice to look at, and it's not nearly as punishing as West Coast! It would be nice if it had a large highway, though. Overall, It's great!
  2. Plymouth51b
    Plymouth51b
    5/5,
    Version: .7.1
    This is becoming my default map. I really enjoy bombing around on it in pretty much any car. I love the big staging area with jumps and plenty of room for shenanigans. The dry river beds are fun to dick around in. If there were things I had issues with, it would be the concrete grass, and maybe the map being a bit small. However the later can be argued away by saying what is there is damn good. Cant wait for an update.
  3. bob.blunderton
    bob.blunderton
    5/5,
    Version: .7.1
    Great map, I really enjoyed playing this even more after I fixed the TOD sim group error and added in the missing AI paths. I hope you all enjoy it just as much as I did :)
    Big shout-outs to @Synsol and @Meywue for helping me get this fix out to you guys. Ouerbacker's work is too good and too well done to miss out on, after-all, without him, Nevada Interstate may never have seen the light of day (as it is based off Black Hills 2015 - another great map to check out!).
    --Happy Beam'ing!
  4. llӇƳЄƝƛԼƠƦƊll
    llӇƳЄƝƛԼƠƦƊll
    5/5,
    Version: .7.1
    Nice map :^), btw if you say this backwards it's Valley yallev
  5. WinnebagoMan
    WinnebagoMan
    5/5,
    Version: .7.1
    Great map, but I really think it needs to be upscaled at least to a 2:1 scale if not more.
  6. JonasTMT
    JonasTMT
    5/5,
    Version: .7.1
    Awesome. Question: why do objects appear close to you? It is quite annoying (does it have to do something with my overall quality?). Still 5 stars tho!
  7. Kevin lahr
    Kevin lahr
    5/5,
    Version: .7
    Amazing work
  8. Nerucius
    Nerucius
    5/5,
    Version: .7
    Butter smooth roads, AI works which makes for interesting races. Very interesting backdrop terrain.
  9. JayPlaysBeamNG
    JayPlaysBeamNG
    5/5,
    Version: .7
    Awesome!
    Only thing is that the hairpin road going up onto the mountain looks kinda weird. Try putting guardrails on the side of the road and surround it with trees.
  10. epicduck535
    epicduck535
    5/5,
    Version: .7
    this map is awesome
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