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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.9.1

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. Sunburst stuff

    Agent_Y
    In this update, I added all of the new Sunburst features to the engine swaps menu, and there is quite a lot:
    • Updated Hirochi F4 engines
    • New F4 sounds from Sunburst and SBR4
    • Wastegate control ECUs, and the new electronically controlled turbochargers that support them
    • Anti-lag bypass system, including also a FCV variant, a customizable, very customizable, and random ones
    • Electronically controlled CVT with built in reverse speed limiter, adaptive gears and fake shifting...
  2. Pre-war parts swaps, Bruckell Nine configs

    Agent_Y
    In this update I have added a bunch of stuff from the Bruckell Nine to the engine/intake/radiator/etc swaps. They are much weaker than normal parts naturally and are labelled as pre-war. I also added the updated versions of Bruckell Moonhawk engine swaps but kept the old ones as "Pre Emmissions Regulations" variants. I also added a bunch of Bruckell Nine configs. Have fun!
    topspeed.png meme.png menace.png ratrod.png rustbucket.png
  3. Finally update sorry for the long wait I was busy

    Agent_Y
    In this update I removed the old outdated mileage settings that weren't working for a year, added MD-Series stuff to the swaps as usual with every new vehicle, and same with T-Series part 3 stuff. Redone the whole truck powertrain swap system because the old one was a pain. New approach is a lot more modular and I have included a new 10x10 configuration of the T-Series to showcase that. Added cheat cargo load XL boxes that can hold 10x more weight than normal. Also added a squatted MD-Series...
  4. Content update for BeamNG 0.32

    Agent_Y
    This is a pretty small update. It mostly just adds all of the new content from T-Series and BX to the appropriate swaps for the engine, sounds, intake, turbos, etc. Also all the new unused engine and exhaust sound samples are included.

    The true electric motor swap has received 2 new options: the concrete mixer motor and trailer landing gear motor. Both are very underpowered for a car. As for other improvements, there is ECU delete in ECU swap options now, idk how I haven't thought of adding...
  5. Semi truck parts for everyone!

    Agent_Y
    Another update to the mod has arrived! As usual, I fixed some bugs introduced by the game update, and made brand new configs for the remastered vehicle, the Gavril T-Series. I added its common parts, such as the new Belasco-Diesel engine (biggest engine in game by far), turbochargers, colorable 10-lug steel wheels, demountable rim wheels (these go on 5-lug wheel hubs because the game labels them as 5-lug wheels), new torque converter, oil cooler and transmissions, to the appropriate swap...
  6. Crazy randomized values!

    Agent_Y
    This update basically adds randomized variants of the customizable parts in the mod. I had to do it when I learned that it's possible. Things will get randomized when you spawn a new car that uses the random stuff or reload an existing one with ctrl+r, or change any part. You can also set a random seed (under the license plate slot, and then set the number in Tuning menu) to get the same random values on each spawn/reload.

    The main slot in the license plate now has a new option for...
  7. QOL updates and 0.29 content

    Agent_Y
    I am speed. This has to be the fastest mod update I have released after the game update dropped. This is because most of it is unrelated to the game update, I made it before it released and just waited for it to drop so I can add the new stuff on top of it and release the mod update.

    The big stuff I worked on before 0.29 is a reworked system for the halfshafts. I've had a lot of complaints from people being frustrated how it takes so much trial and error to check which ones of the dozens of...
  8. New 0.28 engine parts, customizable ECU

    Agent_Y
    This small update pretty much only adds the new 0.28 engine parts to the engine swaps.

    The new Moonhawk engines were added including the big fat 7.3 V8 (biggest engine in game currently aside from the truck and bus engines!), and the old ones were renamed to be the same as in game now. The ETK engines got updated and the new 4.4 V8 was added as well.

    I added the new ETK and Rennspecht intakes as well, including the new electronically controlled turbochargers, and the new ECUs that control...
  9. Large update for BeamNG 0.27! Sound settings, universal tire pressure system and more!

    Agent_Y
    As you may know, BeamNG dropped the biggest update ever recently, which gave me lots of new possibilities to expand this mod! The current update is big enough to be called version 7.0! So without further ado, let's explore all the changes in this update.

    Starting with the big stuff...
    • New sound override settings! Included in a new sub-slot of the license plate, they give you options to disable or replace some impact, scrape and wind sounds. WARNING: The truck horn sound is pretty...
  10. Stability improvements and 0.26 content update!

    Agent_Y
    This is one of the more important updates as of recently, including some very important changes.
    • Thanks to some changes in the game update 0.26, I managed to implement some stuff that greatly improves the stability of the main portion of the mod! Scaling the weight, stiffness, damping, deformation and strength is way more stable now! This works especially well on the new simplified traffic cars, which you can get to 0.01x original weight!. Unfortunately it's still not possible to...
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