After a super long wait fot the mod's update last time, this time it's pretty fast.
The first major thing I added is the ability to customize some of the car value scales even more than before. Under Customizable Car Values Scale, in some of the slots, you can select Customizable parts, which will give you extra sliders in the Tuning menu.
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Customizable breaking resistance scale splits the scale into different types, depending on the type of the breaking structure on the game engine side:
Example setup which will keep most of the car's strength except for the specific components listed above:
- Beams - most parts of the car
- Rails/Torsionbars - Components usually related to suspension system, in most vehicles this is sway bars and steering rack
- Couplers - On some vehicles these are used for welds or fiberglass pins between parts
- Rail Caps - This is used for the end caps of sliding parts like the Lansdale sliding doors
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Deformation resistance scale has been split into linear and torsion deformation.
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Damping scale has the overall car damping separated from the individual damping values of the vehicle's shock absorbers (fast/slow bump/rebound damping, limiter damping, expansion damping for limiter straps, etc).
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Similarly stiffness scale has some suspension components separated out (coil/leaf springs still use the normal stiffness scale though).
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Added a limo configuration that makes use of some of these, to make it split into 3 pieces easily but harder to break apart otherwise, so you can still try to drive when it's split.
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Another big thing is custom brake glow, accessible via the brake pads. There are glowing variants of vanilla brake pads:
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And also special glowing brake pads. Alien ones always glow green, Police ones glow red and blue when light bar is turned on, and Super Glow ones glow from the start and get even brighter when heated up.
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Example effect:
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As for other stuff in the mod, I updated the ETK I-Series and Ibishu Miramar engines in the engine swap slots, and added the new Okudai turbochargers from Miramar into turbo swaps. Also added a customizable electric motor for the large spinner and hamster wheel, with torque curve override option and license plate slot for mods:
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I can get the spinner to spin at over 1000 km/h with the tuning I added. Have fun with this and all the other new things in this update!
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 8.0
Universal mod for editing physics properties and swapping parts for official cars and most mods!
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