This is one of the more important updates as of recently, including some very important changes.
Have fun with the improved stability and the other additions!
- Thanks to some changes in the game update 0.26, I managed to implement some stuff that greatly improves the stability of the main portion of the mod! Scaling the weight, stiffness, damping, deformation and strength is way more stable now! This works especially well on the new simplified traffic cars, which you can get to 0.01x original weight!. Unfortunately it's still not possible to scale the size in a stable way, and also wheels still like to explode if you mess with the weight too much, I advise lowering the tire pressure and not going below 0.1x weight at all.
- With the Covet remaster, I had to update some things. Fixed the mod not working on the mid engine Covet, added the new Covet powertrain parts to the powertrain part swaps, these include the new 1-barrel carburetors which are so crappy that they lower the engine power instead of increasing it lol. Updated the Covet engines which generally meant nerfing them. Fixed the Covet configs, updated the vandalized beater one with new parts, added a weight reduced traffic config.
- Since many people have experimented with a twin engine Covet now, I added my own version of it here. The engine swaps now feature a twin Covet engine, there are also twin turbochargers, twin ultra high performance radiator and twin ultra heavy duty long block. You can have a 3000hp Covet with it, which is a new config that replaces the GTZ AWD one.
- The update added some new cool sounds. I updated the weird horns pack with the sounds of opening and closing doors, hood and trunk which are new in this update, this can be useful for roleplay and videos maybe. Also there are a few new unused engine sounds, which I added to the engine sound sample swaps.
- The update introduced a new kind of differential called Dually Hub. It is essentially like a welded differential but way longer and stiffer, it connects dually wheels. You can now use it in differential swaps, but it doesn't really work too well there due to being so stiff. But still cool to have I think.
- Due to popular demand, I have also reduced the population settings of lots of configs in the mod so they spawn less in traffic. The infamous indestructible and stabilizer Pigeons, rusty police cars and burning cars will spawn WAY less. On the other hand, some of the more normal configs like rusty beaters will spawn a bit more. I also updated some config descriptions while I was at that. But I was still too lazy to make new thumnails lol.
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.9.1
Universal mod for editing physics properties and swapping parts for official cars and most mods!
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