Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 8.1

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. hackexx
    hackexx
    5/5,
    Version: 8.1
    it's a very good mod that I've been using for a long time! but there are a couple of things I'd like to see in the mod: duplicate the license plate slot in the mod slot. it's really not convenient. I've seen this implemented in another mod, so I don't think there will be any issues. also, add support for adding two or more different engines to the car, so they can control separate axles. I tried to achieve 2 engines in the car by leaving the stock one and adding a new one through the license plate slot, dividing the transmission into front and rear drives for each engine, but I didn't get much out of it. I hope these ideas are even feasible.. Thanks!
    1. Agent_Y
      Author's Response
      I tried adding a new license plate slot before, it didn't work great back then, but maybe now it can work better. As for 2 engines per car, it's not really supported in game. I mean you can have 2 engines but not 2 transmissions at the same time, and engines can't share a transmission. So you can have 2 electric motors without transmissions controlling separate axles, but not much more than that
  2. GreaGrea123
    GreaGrea123
    5/5,
    Version: 8.1
    this may be the singular best mod for beamNG ever, and thata an understatement, i don't usually send reviews or messages or anything but this mod had to be mentioned.
  3. brotabrr
    brotabrr
    5/5,
    Version: 8.1
    10/10 mod, just few issues i have gotten and feature ideas
    new heavy machins dont have livense plates so i cant use universal value changes

    dump truck needs either truck transfercase or fwd transfercase to work

    i wish i could customize large roller or use new heavy machinery engines in other cars

    also maybe negative downforce because i like to make flying cars alot

    customizable cvt gear ratios ig? imagine if we had cvt thats can have up to 0.01:1 gear ratios or very bad one that barely does anything

    CVT super charger that can change its gearratio on fly for way better performance (i know it might be hard)

    possibly idlerpm and starter settings on non custom engines, makes easier to get notransmission cars moving (especially if very heavy) and would allow making cars that dont have any basic controls (eg forwards and backwards is just switching do you use -1:1 wheelset or 1:1 wheelset, turning could be differential brake or disengaging drivehafts, and idle rpm lets it to actually go fast)

    if possibly maybe unrelistic gear ratios, currently its 0.1:1 - 10:1 but universal could be 0.01:1 - 100:1 or even 0.001:1-1000:1

    also super op brake discs that stop wheels instantly even if slightly tapped because current op brakediscs dont feel strong atleast to me

    op driveshaft... simple

    quad stage 3 variable boost turbos... hehe?

    if anyhow possible, tho might be hard. i would really really love customizable suspensions, i could make super soft or hard suspensions, would also pair well with flying cars, i could make so in very quick compressions its damping is hard so it can work like normal car in road but when it lands from high up it dont take damage alot
    also would allow for simulating cars with no suspension, and peoples might love supension where you can do massive negative chamber or very low or tall suspension
    1. Agent_Y
      Author's Response
      Do you have the newest update of the mod? I added the heavy machinery engines
  4. 4thGenForesterLover06
    4thGenForesterLover06
    5/5,
    Version: 8.1
    Nice but... I AM PISSED NO NINE I4/V8 SOUNDS!! :mad:
  5. Demrim
    Demrim
    5/5,
    Version: 8.0
    Very interesting mod. Can you make it possible to change the properties (breaking/deformation resistence, stiffness, damping) main vehicle parts - frame and cab/body/upfit separately, without engine, axles, steering etc? I know, you implemented some in the last update, but if i understood correctly it still changes the whole car.
    1. Agent_Y
      Author's Response
      Sorry it doesn't work like this
  6. Crumple Zone
    Crumple Zone
    5/5,
    Version: 8.0
    Hiya Agent, I absolutely love this mod and have made a ton of configs of a variety of cars using it. For some reason all my configs now in 0.37 get over-rev valvetrain damage (even though engine damage is on "empty"). Anyone that would know about a fix for that?
  7. variousartists_
    variousartists_
    4/5,
    Version: 8.0
    yeah no back on this the brake glow problem seems to be on the majority of vehicles where the brakes are just glowing no matter what
  8. Neku_
    Neku_
    5/5,
    Version: 8.0
    The best, every person should have it
  9. Rat 4
    Rat 4
    5/5,
    Version: 8.0
    great mod really expend what you can do with this game.

    although i have an issue where on many cars the car seems to raise when using custom transfercase especialy rwd/awd cars it's really weird i tried removing a bunch of things and customizing every diff every ratio nothing seems to make it just seend the power straight and not act on the suspension
    1. Agent_Y
      Author's Response
      That's a limitation I'm not able to fix sadly
  10. GBorge98
    GBorge98
    5/5,
    Version: 8.0
    is it possible to add exhaust/engine samples on my end?
  11. HafyWorld
    HafyWorld
    5/5,
    Version: 8.0
    i love this mod, but one thing: so my favorite vehicle is the bastion aka the boat, and when i crank up the size (so as the requirements it shows, also using the offroad config) the front suspension gets lower the bigger the car gets, it might be because i have the 6L V8 engine, but if its a bug, its fine
    i also tried making the wigeon huge, but it just made the steering worse, and made it bouncy, i'd like a clear explanation to why this migt be happening, but im guessing its cause i have an old version
  12. Stargazer_42
    Stargazer_42
    1/5,
    Version: 7.9.2
    Would be an excellent mod if not for the hundreds of completely useless undeletable configs
    1. Agent_Y
      Author's Response
      You can delete all folders except common in the mod and then you won't have the configs
  13. Pemz09
    Pemz09
    5/5,
    Version: 7.9.2
    Can I swap engine mods? For example I have an vanilla car but I want the Engine from the mod xyz in my vanilla car. Is it possible to get the "mod"engine in my vanilla car ?
    1. Agent_Y
      Author's Response
      It's not so easy unfortunately
  14. Retro_Motors
    Retro_Motors
    5/5,
    Version: 7.9.2
    This is one of my must have mods. The thing i love the most is the engine swaps where you can put any engine in any car without changing the model!
  15. I_breakpoint_I
    I_breakpoint_I
    5/5,
    Version: 7.9.1
    Best mod for Beamng imo. So many cool options! 100% recommend. Just as a reminder, to fix exhaust muffler ratio as it doesn't work and allow this awesome mod to work with Automation cars. Then it's flawless! Do you know when the next update will be roughly?
  16. G-Farce
    G-Farce
    5/5,
    Version: 7.9.1
    Beamng Jesus, do the thing so the thing works with automation cars. 4.99999999995 stars as is
  17. Crumple Zone
    Crumple Zone
    5/5,
    Version: 7.9.1
    I have been using this a lot, although not for creating Jelly and Pancakes, but for engine & drivetrain & engine noise tweaking. Many mods are just a small step away from being perfect from my unique perspective, and often this humongous mod is the way to get there fast.

    So thank you for all the work that's behind this, and thank you also for still updating it after all this time! Appreciated.
  18. Antarctic_Singularity
    Antarctic_Singularity
    5/5,
    Version: 7.9.1
    This mod is so good and fills out what I believe was missing from beamng, engine swaps and more customization .

    I wish there was a branch of this mod without any of the car configurations to use in career mode as it kinda clogs up the stores. Excellent work 11/10
  19. nasmg4
    nasmg4
    5/5,
    Version: 7.9.1
    One thing: Will you add reverse thrusters?
    1. Agent_Y
      Author's Response
      Maybe in the future
  20. FrailTactics
    FrailTactics
    4/5,
    Version: 7.nine
    would be better if you could put it in additional modification instead of where the license plate design is.
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