Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 5.0 FOR BEAMNG 0.22

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. PowerstrokeHD
    PowerstrokeHD
    5/5,
    Version: 5.0 FOR BEAMNG 0.22
    another BUG REPORT. Tonight on beam. I use AgentY's Value mod on an automation car and ends up getting and error message about safe mod and corrupt core files. In other words. I tried the engine mod on innocents automation mods and it ends up breaking the automation car
    1. Agent_Y
      Author's Response
      I had no idea it was even usable on Automation cars, it was never intended to work on them, so idk what could be wrong, probably everything. I never tested it on any Automation car. And I probably won't be able to fix it but I'll look into it.
  2. NATH 04
    NATH 04
    5/5,
    Version: 5.0 FOR BEAMNG 0.22
    I love it but can you make it for props?
    (For make giant press with bollard)
    Thanks
    1. Agent_Y
      Author's Response
      There is a mod that adds a giant bollard. Not all props are moddable, I would have to make duplicates for some and that would make the selector look messy. But I can add a slot for the moddable props to edit them.
  3. Geraldo_o_geral
    Geraldo_o_geral
    5/5,
    Version: 5.0 FOR BEAMNG 0.22
    i love this mod
  4. PowerstrokeHD
    PowerstrokeHD
    5/5,
    Version: 4.4
    BUG You can't use the autobello turbo on anything other than the Pickle bc it needs the turbo exhaust for some reason :/
    1. Agent_Y
      Author's Response
      It didn't need the exhaust last update, which honestly didn't make sense, because the exhaust is the turbo and the "turbo" is just the pipe. Thanks for report, I'll fix it.
  5. a plane guy
    a plane guy
    5/5,
    Version: 4.4
    I love this mod :D
  6. Marto
    Marto
    5/5,
    Version: 4.4
    poggers mod, i really like it
  7. Bad Driver771
    Bad Driver771
    5/5,
    Version: 4.4
    Still an awesome mod, but with another (even smaller and less important) issue - the electric motor in the engine swap is really nerfed because the highest rev limiter goes up to like 9k.
    1. Agent_Y
      Author's Response
      I know about this issue and it happens when you add any modification to the motor, like ECU or intake or whatever. To fix it I would have to make all separare tuning stuff for the motor, which makes zero sense because you realistically can't add this kind of stuff to an electric motor. If it somehow happens for you with a stock unmodified motor then message me, I could try to fix it if it's a conflict issue or something.
  8. Divepunk
    Divepunk
    5/5,
    Version: 4.4
    Really like the mod, can finally make vehicles weight durability suspension stiffness, parts break-ability etc... without going into any Jbeams.

    5/5 easy.

    Now it did take me a bit, but I figured out how to edit the strength and weight of a Hopper "Crawler" without it starting to break apart every time reset it.

    Got a question though I'm trying to make my Hopper "Crawler" as strong as the "D15 Rock Racer" in front/rear impacts.
    Do you know what numbers I would need to make them even in durability, or at least very close?

    I ask cause my problem is even with ride height equal. When I crash the two into one another the damage is to inconsistent.

    Been tweaking numbers for hours at this point. If I think I got it at 30-40mph or more, then at lower speed -10mph one is noticeably more impact resistant then the other. Or I take the D15 ram it into the Hopper (at any speed) The D15 takes more Damage, I take the Hopper do the same thing the Hopper takes more, or vice versa.

    Don't get me wrong, the mod is badass, it can help to solve one problem I've had with some vehicles in BeamNG: That they just seem to weak for what they are, or maybe a bit to strong. This mod allows me to 'fix' those 'issues' without using one that changes the weight as well.

    I do hope it stays updated, I honestly would not mind something like this becoming an official part of the game, it fits the simulation aspect so very well!
    1. Agent_Y
      Author's Response
      It's a problem with the D-Series offroad frame, not with the mod. Not sure why but some areas of the frame seem unrealistically weak (especially the whole back end). I have never tried to fix it so idk the exact numbers. It should improve in future updates of the game probably.
  9. carlo musumeci
    carlo musumeci
    5/5,
    Version: 4.4
    could u make it so u can swap wheel hubs, so basically like u can have the pigeon wheels on the d-series
    1. Agent_Y
      Author's Response
      I've thought about it, but seems like a lot of work to keep updating it so it isn't broken, there used to be a mod for it but it was being constantly broken by every update for some reason and now it doesn't work anymore. And also the Pigeon has 3-lug wheel hubs that aren't universal, while the T-Series has 10-lug ones which are weird, they are different for the front and the back and also need different lug patterns depending on the size (the bus has completely different ones)... A lot of work, when I have time I can try though, but no promises.
  10. carlo musumeci
    carlo musumeci
    5/5,
    Version: 4.3
    Could u make it so u can give all cars adjustable rear wheel steering?
    Also could u make it so u can switch in-between negative and positive Final Drives and Gear Ratio
    1. Agent_Y
      Author's Response
      I could make an adjustable 4wd transfer case where the low gear ratio can be set as negative. Then when you switch to low you drive in reverse. But about rear wheel steering, that wouldn't work on any car due to suspension geometry, the Pessima is pretty much the only car that can get it working and it technically already has a weak version of it.
  11. Bad Driver771
    Bad Driver771
    4/5,
    Version: 4.3
    Awesome mod, but with a small issue I noticed - when I do a transmission swap, it messes up the rear suspension - when I accelerate, the rear suspension lifts up and messes up the camber and stuff like that.
    1. Agent_Y
      Author's Response
      That's one issue I can't really fix, the differential swaps don't have the physical differential and axle parts that would normally prevent this, there is not really any way to fix it universally for every car because doing it for one would mess up all the other cars even more.
  12. PowerstrokeHD
    PowerstrokeHD
    5/5,
    Version: 4.3
    Thank you for adding my retarded suggestion
  13. PowerstrokeHD
    PowerstrokeHD
    5/5,
    Version: 4.2
    I thought of something dumb. Can you try to create negative Final Drive Ratios?
    1. Agent_Y
      Author's Response
      This is definitely possible and I can do it, we will get a car driving in reverse at a speed it would get by driving forward, it will take quite a lot of setup to get it to work for every powertrain part but sure.
  14. MayTroniX | R9 295X2
    MayTroniX | R9 295X2
    5/5,
    Version: 4.2
    Most useful mod ever created
    Thank you!
  15. CarTurbo
    CarTurbo
    5/5,
    Version: 4.1
    One of my favourite mods. There are a view bugs but that's ok!
    1. Agent_Y
      Author's Response
      Could you message me with the list of bugs you found so I can fix them? I'm working on a hotfix update now but there are probably many bugs I missed because the last few updates were huge
  16. carlo musumeci
    carlo musumeci
    5/5,
    Version: 4.1
    can u make it so u can swap car parts?
    1. Agent_Y
      Author's Response
      Most parts wouldn't fit in other cars so no. Only like 0.01% of parts could be swapped and it's not worth it.
  17. zaksilver06
    zaksilver06
    5/5,
    Version: 4.1
    The engine swap functionality is great! Although look into transmission swaps for front engine RWD cars, they seem a tad buggy as it stands.
    1. Agent_Y
      Author's Response
      My default car is front engine RWD and I tested everything on it, I didn't notice anything wrong. Could you provide more info?
  18. SupremeDalek73
    SupremeDalek73
    5/5,
    Version: 3.4
    Amazing mod! With the help of a few other mods I've managed to create a factory sleeper Pessima with AWD and AWS. It's probably the best config I've ever made! One small question, why is there a version 4.0 description when the mod is still on version 3.4?
    1. Agent_Y
      Author's Response
      Because it's weekend so the newest version wasn't approved yet. Should be out on Monday probably.
  19. renaultclio
    renaultclio
    5/5,
    Version: 3.4
    All beater configs are amazing. Every French car after 1 year is not really true, my old French car still drives like a sunshine. Otherwise, good job
    1. Agent_Y
      Author's Response
      My dad's French car doesn't drive very well lol it always breaks, and a couple of people I know have similar issues so I included that config as a joke reference.
  20. DaddelZeit
    DaddelZeit
    5/5,
    Version: 3.4
    You did what I thought to be impossible, amazing work on getting this to function without any issues!
    1. Agent_Y
      Author's Response
      There are some issues though, console errors about missing link target for thrusters when using the flying cars stuff and L-beams breaking when using size scaling on most cars, that's something I can't really fix. And probably some stuff in the sound edit system is wrong too because I have no idea how the sound system works in the game. Other than that everything somehow seems to work flawlessly.
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