one of my favorite mods, it's probably already contributed to about 100 hours of gameplay for me. if you love messing with stuff, this one's for you.
to agent_y, could you possibly consider adding the same lug pattern of the given car to the dropdown box for the wheel hub swap+custom position? (for example, when you apply the wheel hub swap to a 5-lug car, the dropdown contains all options but 5-lug) that way, you would be able to set custom wheel position for the same lug pattern that the car comes with. it would be useful to be able to set wheel positions for any vehicle, without needing to swap lug patterns. i tried using the wheel hub swap with another lug converter, to 'brute-force' my way back to the original pattern, but it breaks the game. on cars like the 200bx, where the suspension contains options for 4 and 5 lug, this is a nonissue, but for cars like the sunburst where the only option is 5 lug, it breaks the game.
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 8.0
Universal mod for editing physics properties and swapping parts for official cars and most mods!
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not maxVersion: 6.5- 5/5,
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BarcroftVersion: 6.5- 5/5,
hey man great mod but can you please add the new bastion v8 engine sound its called "V8_cross_02_engine" it sounds so amazing thanks looking forward to putting in all my cars haha
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Author's ResponseIt should be there already in the engine sound samples
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JajablocksVersion: 6.4- 5/5,
can you please put the "population" value for the configs to 0 like some of the goofy car configs from this mod (especially the indestructible pigeon) keep appearing in ai traffic and its unrealistic so i would suggest you tone down the population value of the configs
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Author's ResponseI thought it was funny when they spawn, but I can lower it a little in next update
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AlexwithnothingVersion: 6.3- 5/5,
very inresting mod and good one but have a question how do you get the drivers passengers and loads mod to work?
CrashMandjaro said for me to contact you.-
Author's ResponseThat was years ago and it's irrelevant, there is a fixed version on the forums and you should use that one instead
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Author's ResponseI thought there was one already, I'll check, if not then I'll add it
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GogaPlayVersion: 6.3- 5/5,
Hello, the mod is very good and I figured everything out, except for increasing the car, following your instructions, my car almost does not break, but still it ceases to be usable, please help me.
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Author's ResponseI should clarify that resizing is extremely broken and I can't fix it
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ternoVersion: 6.3- 5/5,
Hey, I like this mod very much and i want to ask u, is it possible to add own sounds to the sound editor?
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Author's ResponseI have no idea, probably no
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ElvingVersion: 6.2- 5/5,
I absolutely love this mod! As it makes engine swaps a breeze.
the only Issue I have, is when using the engine swap option in the nitrous selection, a node drops from the engine on the D-seres, and drags on the floor. Is this on my end only? Tried to find a fix, to no avail. -
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Author's ResponseIt is an option already for the D-Series
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Louie's WorkshopVersion: 6.1- 5/5,
Can you add the I2 I8 and V4 sounds from the automation modding tools?
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Author's ResponseThe what? Automation has those??? When they become available for BeamNG (if ever, idk what the license is) then I'll add them
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Author's ResponseI didn't know you played GD, and also I know that joke is outdated, I made that config like a year and a half ago, and I just realised how old this mod is lol
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Palkia88Version: 6.1- 5/5,
Without a doubt, one of the best mods ever made. You can do the wackiest and craziest things with it.
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DivepunkVersion: 6.0- 5/5,
Been using this mod for possibly a year and a half at this point.
Ain't found had a problem till now.
One thing I like using this mod to make realistically weighted vehicles(like similar to Bronco's, F-series', Silverado's Caprice's/Impala's, 880's, Firedome's etc).
Unfortunately Recently I found a specific issue when using a Beam Axle Front Suspension with Heavy Duty Front Shocks, in say a Standard/Extended Frame H-series, if I lower the 'Weight Scale(Up)' below 0.92 it eventually starts to deform the front suspension(just driving, or even parked, no crashing). It's the shocks from what I can tell(accompanied by sounds from the suspension as it happens). This happens no matter the 'Weight Scale(Down)' setting. This is especially a problem at lower values as it causes damage and misalignment of the the steering.
Fortunately I've only found this problem using HDFS, with the SBFA suspension.
Outside of this I have no other issues to report. This is one of the best mods out of the hundreds I've used since 2016 allowing to put together vehicles I simply could not in most of my time in BeamNG. It removes A LOT of restriction(even with as unrestricted as BeamNG already is) just with the being able to change weight and strength alone.
5/5 at a minimum (Also why no discussion page?).-
Author's ResponseThere seems to be a general issue with the heavy duty shocks even without my mod. Hard to tell what exactly is wrong with them, try using the medium ones instead.
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