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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.4

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. 88fiero
    88fiero
    5/5,
    Version: 7.1
    Love the mod, but when I try to do the engine swap, the car just revs, but does not move. I have removed the engine and diffs. What should I do?
    1. Agent_Y
      Author's Response
      If you only want to swap the engine, then don't remove anything
  2. Michaliz210o
    Michaliz210o
    5/5,
    Version: 7.1
    Hello,
    I cant make my civetta awd, I swapped engine and transmission, my transfer case is Awd, so the problem isnt here, the diffs I ve put are welded ( front and rea) and the center is locked, everywhere I put 1:1 ratio but it didnt changed anything, what do I have to put to make my front diff work?
    Thanks
    1. Agent_Y
      Author's Response
      You most likely forgot the halfshafts like 99% of all other people who are having the exact same issue every time
  3. Amazing Kestero
    Amazing Kestero
    5/5,
    Version: 7.1
    So your mod made me easier for importing Automation Engine to the BeamNG with your Engine Swap module. Thanks
    1. Agent_Y
      Author's Response
      Glad to see I helped!
  4. RebinTunign
    RebinTunign
    5/5,
    Version: 7.1
    this mod is bussing, over the past year i've managed to make my own configs with it which you can't see because i only post them on discord but i managed to make my own fictional car manufacturer war using this mod, on the other hand i also managed to make a 900 km/h scintilla, a 200 kg pigeon, and i kid you not a 1.01 MILLION KG t series, though i wish the mod had some funny addition to literally swap bodies from one car to the other (i don't mean the same model with a different config), but i've come to realize it may be too hard. thanks for creating this mod it's a drippy one.
    1. Agent_Y
      Author's Response
      Swapping bodies I wish was a thing too, but as you guessed it would be so much work, as I would have to copy+paste all files of every car into the common folder and rename everything, it would also make the mod's file size enormous, probably bigger than Los Injurus... so I'm not doing that lol
  5. BruhDontKnowNane
    BruhDontKnowNane
    3/5,
    Version: 7.1
    It's a good mod but when you engine swap and turn off the engine, you can't turn it on again. Plus transmission swap doesn't work, you can't change the heat resistance on coolant and oil, and most of the configs is VERY confusing.
    1. Agent_Y
      Author's Response
      The engine swap issue doesn't happen to me, transmission swaps work but require a lot of setup to do, you can swap the radiator and oil cooler to deal with the temperatures, some configs I agree are meh but I don't have any inspiration to make better ones
  6. bussin.buses
    bussin.buses
    5/5,
    Version: 7.1
    I feel like a version with no configs would be cool, it it’s awesome how it is. Especially for making beaters (my favorite cars in BeamNG).
    Also, could you increase the traffic population value of the beaters?
    1. Agent_Y
      Author's Response
      I had to lower it previously because people complained it was too big, I'm not increasing it again. You can spawn them manually.
  7. AwesomeCarlPlays
    AwesomeCarlPlays
    5/5,
    Version: 7.1
    Great mod, but I think its causing broken ETK engine textures, it has happened to me twice and disabling this mod fixed it. Idk what this has to do with etk textures but it shows up in mods manager when I search etk_engine.
    1. Agent_Y
      Author's Response
      It has nothing to do with any textures and it works fine on my end. It comes up because of engine swaps, it has every engine of every car as a swap but it doesn't break any of them obviously.
  8. YEEE4444
    YEEE4444
    5/5,
    Version: 7.0 for BeamNG 0.27
    Pretty cool, but why do some cars bounce up and down when I swap in the RWD transfer case. It happens on all cars and seems to be an issue.
    1. Agent_Y
      Author's Response
      Removing the half shafts causes this, sadly there is no universal fix for this kind of issue. It doesn't happen on ALL vehicles, only the ones where the halfshafts are integral parts of suspension geometry
  9. Hank_Montgomery
    Hank_Montgomery
    5/5,
    Version: 7.0 for BeamNG 0.27
    Great mod! Can you make it work on every mod vehicle?
    1. Agent_Y
      Author's Response
      No, it already works on as many mods as possible, the ones it doesn't work on are just too outdated
  10. jasel
    jasel
    5/5,
    Version: 7.0 for BeamNG 0.27
    nice! can you maybe add a wheel hub swap for a t series and wentward?
    1. Agent_Y
      Author's Response
      Tried it once, but it's not so easy, maybe in the future
  11. Mikah 01
    Mikah 01
    5/5,
    Version: 6.5
    Good work for this mod my favorite one i have two suggestion :


    Add starter value ( very needed for some of the configuration)

    An option for applying the throttle as the forward thruster and the brake as the backward thruster.

    Overall it's a good mod it's like a cheat mod . Good one for armored cars , to bigger car , and a V8 pigeon
  12. not max
    not max
    5/5,
    Version: 6.5
    one of my favorite mods, it's probably already contributed to about 100 hours of gameplay for me. if you love messing with stuff, this one's for you.

    to agent_y, could you possibly consider adding the same lug pattern of the given car to the dropdown box for the wheel hub swap+custom position? (for example, when you apply the wheel hub swap to a 5-lug car, the dropdown contains all options but 5-lug) that way, you would be able to set custom wheel position for the same lug pattern that the car comes with. it would be useful to be able to set wheel positions for any vehicle, without needing to swap lug patterns. i tried using the wheel hub swap with another lug converter, to 'brute-force' my way back to the original pattern, but it breaks the game. on cars like the 200bx, where the suspension contains options for 4 and 5 lug, this is a nonissue, but for cars like the sunburst where the only option is 5 lug, it breaks the game.
    1. Agent_Y
      Author's Response
      It also breaks the game when I try to add the slot normally, that's why I didn't. It's not possible sadly.
  13. bussin.buses
    bussin.buses
    5/5,
    Version: 6.5
    Beater cars in traffic is so cool!
  14. Barcroft
    Barcroft
    5/5,
    Version: 6.5
    hey man great mod but can you please add the new bastion v8 engine sound its called "V8_cross_02_engine" it sounds so amazing thanks looking forward to putting in all my cars haha
    1. Agent_Y
      Author's Response
      It should be there already in the engine sound samples
  15. Jajablocks
    Jajablocks
    5/5,
    Version: 6.4
    can you please put the "population" value for the configs to 0 like some of the goofy car configs from this mod (especially the indestructible pigeon) keep appearing in ai traffic and its unrealistic so i would suggest you tone down the population value of the configs
    1. Agent_Y
      Author's Response
      I thought it was funny when they spawn, but I can lower it a little in next update
  16. PowerstrokeHD
    PowerstrokeHD
    5/5,
    Version: 6.4
    Thanks for adding some of my suggestions
  17. Alexwithnothing
    Alexwithnothing
    5/5,
    Version: 6.3
    very inresting mod and good one but have a question how do you get the drivers passengers and loads mod to work?
    CrashMandjaro said for me to contact you.
    1. Agent_Y
      Author's Response
      That was years ago and it's irrelevant, there is a fixed version on the forums and you should use that one instead
  18. PowerstrokeHD
    PowerstrokeHD
    5/5,
    Version: 6.3
    Can you possibly add a slider for idle roughness?
    1. Agent_Y
      Author's Response
      I thought there was one already, I'll check, if not then I'll add it
  19. GogaPlay
    GogaPlay
    5/5,
    Version: 6.3
    Hello, the mod is very good and I figured everything out, except for increasing the car, following your instructions, my car almost does not break, but still it ceases to be usable, please help me.
    1. Agent_Y
      Author's Response
      I should clarify that resizing is extremely broken and I can't fix it
  20. terno
    terno
    5/5,
    Version: 6.3
    Hey, I like this mod very much and i want to ask u, is it possible to add own sounds to the sound editor?
    1. Agent_Y
      Author's Response
      I have no idea, probably no
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