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Alpha Valo City 0.79

A diverse city map from SLRR

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  1. Re-forestation

    Buksikutya77
    Restored missing 2D Forest wall alongside the edge of the map towards the island. Added basketball hoops at the basketball court on the island. Material fixes and collision mesh optimizations. Added the legendary fire hydrant near green garage.
  2. Minor update

    Buksikutya77
    This update adjusts the road material to look more like SLRR's Valo City roads. Grass patches have been patched out from the sand, because they looked horrible. Ads bave been added on lamps. Minor adjustments here and there.
    BeamNGdrivex64_E6UA6LBP8h.jpg
  3. Sandy Beaches

    Buksikutya77
    Changes:
    - Spawn location thumbnails have been remade to match the new lighting
    - Added New Car Dealer spawn.
    - Sandy beaches has been remade from scratch, similarly how they look in SLRR.
    - Water plane now has collision with wet road surface properties
    BeamNGdrivex64_zR4NIyiA6b.jpg
  4. Further optimizations and SLRR Water

    Buksikutya77
    Added the original Water plane from SLRR and have it enabled as default as it saves about 3M~ rendered polygons at all times, therefore helping stabilizing framerates, or even increase them on lower end hardware. You can change between water types in the World Editor by hiding the "SLRR Water" object and making Water1 visible. The SLRR Water object has no collision. Further optimizations also been done with materials, should help the map load even faster, and also reduces file size by...
  5. less size, more stuf

    Buksikutya77
    I've done more mesh and material optimizations, thanks to this the map is officially under 50MB! Thanks to @Pawz_ now we have working gas stations.
  6. Collision Fixes and Car Dealer remake

    Buksikutya77
    Fixed skyscrapers collision mesh with flipped normals.
    Remade the car dealership because it had too many issues.
    Added lights to the garages.
    Green Garage rear door is now open.
  7. Touch-ups and fixes

    Buksikutya77
    In this update I went back to the original map sources and added back a couple objects that were missing. This includes a missing road piece near the yellow gas station, and curbs around one of the "Smart Store"... that's made out of grass (that's like that in SLRR too)... better than nothing. I can't just put the curb texture on it because it's UV map is far gone, so it will stay as grass for now. probably indefinitely.
    BeamNGdrivex64_Z3aXnAzA5h.png
    BeamNGdrivex64_XsybgOgcBq.jpg

    I one-wayified many...
  8. Drawcall reduction

    Buksikutya77
    Overhaul on suburban houses and storefronts resulting in much less drawcalls across the map. Brings significant performance increase on both low and high end hardware. Clear cache if you encounter Missing Materials.
  9. Bugfix

    Buksikutya77
    Fixed an issue where the map didn't appear in the map list because of repacking shenanigans caused by the gameplay folder containing the scenarios. If you wish to have the Garage to Garage and Buyers Remorse scenario, you can get them from the Discussions page.
  10. Experimental update

    Buksikutya77
    Please note this is a Experimental update.

    Overall Note: The new lighting has a impact on the performance.

    Overall changes:
    - New lighting by @BB93
    - Night time ambient lights by @BB93
    - Object optimizations
    - Lights (Open World Editor, and under the "NightLights" folder you can turn on the folder "NightLightsLamps". Disabled by default for obvious performance reasons.)
    - Yellow blinking traffic lights...
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