Universal Transbrake Light Indicator 1.6

Use compatible brake lights, reverse lights, or both as fully customisable transbrake indicators

  1. Version 1.6

    Alleyne
    • Improved Brake activation performance by caching successfully derived native trigger values for reuse across repeated transbrake activations
    • Fixed FPS drops caused by rapidly repeated transbrake activation on affected vehicles
    • Added Global Profiles allowing saved lighting configurations to be used across different vehicles
    • Added an Appearance tab for additional Brake and Reverse lighting customisation Added independent Brake and Reverse intensity controls
    • Lighting...
  2. Version 1.5

    Alleyne
    • Improved lens neutralisation compatibility across supported lighting architectures
    • Reduced Vehicle Lua usage to increase stability and future development headroom
    • Coloured Brake and Reverse lights now cast onto the environment
    • Restricted the UTLI interface to normal gameplay only
    • Fixed UTLI interface priority so BeamNG menus always appear above it
  3. Version 1.4

    Alleyne
    • Improved BC7 decoding performance by 49% and reduced un-cached batch processing time by 47%, helping shorten first-time generation on lower-end PCs
    • Added a dedicated UI Settings tab for interface customization
    • Added the UTLI logo to the interface
    • Added Light and Dark UI themes
    • Added custom pastel colour themes
    • Added adjustable UI scaling
    • Added Compact Mode for a smaller interface layout
    • Added adjustable UI opacity
    • Added support for saving and loading UI...
  4. Version 1.3

    Alleyne
    • Fixed a UI keybind error. The default keybind is now “-” (minus) and can still be changed in the Controls menu
    • Added a Profiles tab for saving custom light settings per lighting configuration
    • Added a Support tab with a support-page link and UTLI log exporter
    • Added a Diagnostics panel within the Support tab showing the current status of UTLI systems
    • Improved mask caching to prevent unnecessary cache folders from being created
    • Made additional minor UI refinements...
  5. Version 1.2

    Alleyne
    • Fixed a major sustained-transbrake FPS issue on vehicles without native brake-light smoothing
    • Fixed unnecessary neutral-mask regeneration
    • Fixed cases where BeamNG's material system did not notice UTLI's virtual brake/reverse changes until the real light signal had been used once
    • Fixed native OFF/ON material collisions that could break service brakes, Factory colour, or reverse-light appearance
    • Improved native material handoff timing and Factory brake behaviour...
  6. Version 1.1

    Alleyne
    Fixed some post release bugs
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice