Beta Universal Monster Frame 4.1.96

Cause a riot and have fun

  1. Improvements and fixes

    Ashmaker000
    # Universal Monster Frame v4.1.92

    Citybus chassis and configurations
    - Removed floating battery from non articulated Citybus configs
    - Built the non-articulated citybus around the shared T-Series monster front/rear chassis, using its engine and suspension options.
    - Retained the bus floor/body structure and added 26 chassis attachment beams.
    - Lowered the body fitment by 0.3 m from the initial prototype.
    - Corrected the radiator mesh offset without changing cooling performance.
    - Removed duplicate citybus-local radiator definitions.
    - The new body no longer loads the old floating battery mesh.
    - Migrated these four presets while preserving their paints, liveries and tuning:
    - Monster Bus
    - Monster Bus Hollow
    - Monster Bus Double Decker
    - Monster Bus Double Decker Hollow Top
    - Preserved hollow-body options, corrected their mesh node groups and removed nonexistent window-mesh references.
    - Retired 24 old bus JBeam files, two large bus models and 28 obsolete wheel/transport definitions.
    - Left articulated presets on their existing split-chassis arrangements.

    Bus cameras
    - Corrected the camera focus relative to the bus floor.
    - Set single-decker viewing distance to 14 m.
    - Set double-decker viewing distance to 17 m, with a higher focus.
    - Stopped the upper deck from replacing the vehicle’s reference nodes.

    Model and texture cleanup
    - Trimmed monstaframe.dae: 230 → 87 MiB, removing 180 unreferenced mesh instances.
    - Trimmed monstertrailersmall.dae: 29 → 17 MiB, removing 13 unreferenced mesh instances.
    - Preserved retained geometry and checked internal scene references.
    - Removed eight unused Feld textures, approximately 128 MiB. None needed recooking because none were retained.
    - Removed 18 obsolete flag textures, approximately 86.7 MiB, keeping the current lava/checkered materials and shared surface maps.
    - Removed three additional unused assets:
    - animated_lavav34k_o.dds
    - animated_lavav34k_colour.png
    - flash_e.gif
    - The later optimisation pass alone saved 293 MiB, bringing the unpacked mod to approximately 463 MiB.
    - Kept recoverable originals outside the active mod.

    Braking
    - Diagnosed the service-brake creep: brake input and torque remained applied—the pedal wasn’t releasing.
    - Changed 70 brakeSpring definitions across 12 JBeam files from 200 to 10.
    - Left service-brake and parking-brake torque unchanged.
    - Tested a freshly loaded bus stopping from 31.5 mph. Its settled hold measurement showed approximately 1.6 mm movement over at least ten seconds.

    Trailer cameras
    - Removed the shared chassis camera override that displaced each trailer’s own settings.
    - Restored separate orbit/chase settings for different trailer types.
    - Changed 48ft/53ft flatbed cameras to 20 m, with a lower focus.
    - Increased the full-size tanker camera distance to 16 m.
    - Checked settings across nine trailer presets.

    Car cameras
    - Updated 45 monster car/light-vehicle camera definitions, including a monster-specific Bolide camera.
    - Measured 48 configuration families, using their larger variants where available.
    - Increased viewing distances and centred the focus on the complete chassis and wheels.
    - Adjusted both orbit and chase cameras.
    - Left interior cameras, FOV and physics unchanged.
    - Exception: Monstrous Medics still inherits an overriding camera from its ambulance body.
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