# Universal Monster Frame v4.1.92
Citybus chassis and configurations
- Removed floating battery from non articulated Citybus configs
- Built the non-articulated citybus around the shared T-Series monster front/rear chassis, using its engine and suspension options.
- Retained the bus floor/body structure and added 26 chassis attachment beams.
- Lowered the body fitment by 0.3 m from the initial prototype.
- Corrected the radiator mesh offset without changing cooling performance.
- Removed duplicate citybus-local radiator definitions.
- The new body no longer loads the old floating battery mesh.
- Migrated these four presets while preserving their paints, liveries and tuning:
- Monster Bus
- Monster Bus Hollow
- Monster Bus Double Decker
- Monster Bus Double Decker Hollow Top
- Preserved hollow-body options, corrected their mesh node groups and removed nonexistent window-mesh references.
- Retired 24 old bus JBeam files, two large bus models and 28 obsolete wheel/transport definitions.
- Left articulated presets on their existing split-chassis arrangements.
Bus cameras
- Corrected the camera focus relative to the bus floor.
- Set single-decker viewing distance to 14 m.
- Set double-decker viewing distance to 17 m, with a higher focus.
- Stopped the upper deck from replacing the vehicle’s reference nodes.
Model and texture cleanup
- Trimmed monstaframe.dae: 230 → 87 MiB, removing 180 unreferenced mesh instances.
- Trimmed monstertrailersmall.dae: 29 → 17 MiB, removing 13 unreferenced mesh instances.
- Preserved retained geometry and checked internal scene references.
- Removed eight unused Feld textures, approximately 128 MiB. None needed recooking because none were retained.
- Removed 18 obsolete flag textures, approximately 86.7 MiB, keeping the current lava/checkered materials and shared surface maps.
- Removed three additional unused assets:
- animated_lavav34k_o.dds
- animated_lavav34k_colour.png
- flash_e.gif
- The later optimisation pass alone saved 293 MiB, bringing the unpacked mod to approximately 463 MiB.
- Kept recoverable originals outside the active mod.
Braking
- Diagnosed the service-brake creep: brake input and torque remained applied—the pedal wasn’t releasing.
- Changed 70 brakeSpring definitions across 12 JBeam files from 200 to 10.
- Left service-brake and parking-brake torque unchanged.
- Tested a freshly loaded bus stopping from 31.5 mph. Its settled hold measurement showed approximately 1.6 mm movement over at least ten seconds.
Trailer cameras
- Removed the shared chassis camera override that displaced each trailer’s own settings.
- Restored separate orbit/chase settings for different trailer types.
- Changed 48ft/53ft flatbed cameras to 20 m, with a lower focus.
- Increased the full-size tanker camera distance to 16 m.
- Checked settings across nine trailer presets.
Car cameras
- Updated 45 monster car/light-vehicle camera definitions, including a monster-specific Bolide camera.
- Measured 48 configuration families, using their larger variants where available.
- Increased viewing distances and centred the focus on the complete chassis and wheels.
- Adjusted both orbit and chase cameras.
- Left interior cameras, FOV and physics unchanged.
- Exception: Monstrous Medics still inherits an overriding camera from its ambulance body.
Beta Universal Monster Frame 4.1.96
Cause a riot and have fun
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