Beta Traffic Flow and Density Lab 0.6.9

Dense, configurable traffic with police density, smart recycling and optional lightweight vehicles

  1. SteadMeerkat
    upload_2026-10-1_20-44-16.png
    Traffic Flow Lab

    Traffic Flow Lab gives you direct control over BeamNG.drive traffic density from a compact movable UI app.

    The Bypass mod removes the default 15-car limit in the game and increases it to 200.



    traffic-flow-lab-069-dense-flow-explainer-en.png

    traffic-flow-lab-069-full-menu.png

    Main features
    • Set moving traffic and parked vehicles from 0 to 200.
    • Choose police density from 0% to 100%. Police vehicles replace civilian vehicles inside the selected total.
    • Concentrate traffic around the player with an adjustable 150–1000 m radius.
    • Recycle eligible traffic left behind the camera from a configurable 50–200 m threshold.
    • Four vehicle profiles: Standard, Light, Wheels Only and Minimal.
    • Two driving modes: native BeamNG AI and an optional conservative Minimal AI mode for compatible civilian traffic.
    • Pause or resume traffic without deleting the fleet.
    • Built-in 20-second FPS and frame-time comparison tools.
    • French and English interface with a compact title-bar mode.
    screenshot_2026-10-05_22-17-32.png
    100% police coverage, 12 cars

    screenshot_2026-10-05_22-06-30.png
    Heavy and intense flow

    screenshot_2026-10-05_22-10-00.png
    Normal heavy flow

    How to use
    1. Install the ZIP and load a map in Freeroam.
    2. Traffic Flow Lab appears automatically in the UI.
    3. Choose the moving and parked vehicle totals. Slider changes are applied only when released.
    4. For denser civilian traffic, select Minimal and use "Apply to current traffic" to rebuild compatible civilian vehicles.
    5. Start with 10–12 vehicles when comparing profiles, then increase the amount gradually for your hardware.

    Police and performance

    Police cars keep their complete official configurations, native AI, lights, sirens, pursuits and full vehicle physics. A high police percentage can therefore cost more CPU than the same number of simplified civilian traffic vehicles. Minimal does not simplify police cars.

    upload_2026-10-1_21-48-49.jpeg

    The 0–200 sliders are adjustment ranges, not a promise that every computer or map can run 200 vehicles. No claim is made that 150 vehicles will run at the same CPU load as 45. Collisions, damage and deformation remain enabled, although Minimal uses less detailed wheel and accessory physics.

    screenshot_2026-10-05_22-01-33.png

    Compatibility
    • Developed and tested with BeamNG.drive 0.39.4.
    • Freeroam only.
    • Only BeamMP sessions are intentionally blocked.
    • Does not overwrite original game files.
    • The optional external Windows hardware monitor is only required for CPU/GPU percentages. FPS and frame-time measurements work without it.
    upload_2026-10-1_23-27-26.jpeg

    Version 0.6.1

    • Added an inner density zone equal to 72% of the selected traffic radius. It targets 75% of compatible civilian traffic near the player.
    • At a 150 m radius, hidden outer civilian cars are progressively recycled toward valid road positions about 60–85 m ahead, with a 108 m inner target and 120 m hysteresis boundary.
    • Adapted placement spacing to tight radii: about 10 m between searches and 14 m occupancy clearance at 150 m.
    • Added a live "Nearby civilians: current / target" diagnostic in the traffic density panel.
    • Visible, damaged, player-controlled, police, parked and special-role vehicles remain protected from this density balancing.
    • Added Minimal, Recommended and Performance quick presets at the top of the panel.
    • Each preset applies the vehicle count, exact police target, traffic radius, 50 m rear renewal, Minimal civilian AI and the 6-segment Minimal civilian physics profile together.
    • Existing compatible civilian traffic is rebuilt automatically; parked cars and full-physics police vehicles are preserved.
    • Traffic and police sliders now wait for mouse or keyboard release before applying changes.
    • Added police density controls, compact UI, closer traffic placement and rear recycling down to 50 m.
    • Improved Minimal civilian traffic handling, diagnostics and performance measurements.


    Credits and license

    Traffic Flow Lab is an independent derivative of Traffic Flow 0.2.0, released under the MIT License. Copyright 2026 Traffic Flow contributors.

    Please report the BeamNG version, map, selected profiles, vehicle counts and other active traffic mods when reporting a problem.

Recent Updates

  1. Traffic Flow and Density Lab

Recent Reviews

  1. jedimetin
    jedimetin
    5/5,
    Version: 0.6.9
    It is better not to spawn police. Disturbs traffic flow. Also I tried "agent traffic mod cars" along with your mod. Your mod and agent's cars somehow make frame rate very low. If we can choose agent traffic cars from your mod that would be great an addition.
  2. Best Wolf Guy
    Best Wolf Guy
    5/5,
    Version: 0.6.9
    I like this mod, I also love how there is just random people who had an incident on east coast USA with dense traffic enabled and 50 cars.
  3. Dob555
    Dob555
    2/5,
    Version: 0.6.1
    It works but after deleting the mod the unknown UI app that will not go away! I removed it in the HUD apps and thought the problem was solved but when I tried to spawn traffic through the radial menu instead of spawning traffic it brought up the unknown UI app I even cleared the cache and it still came back! the mod has broken my game!! how do I get rid of it??
    1. SteadMeerkat
      Author's Response
      Hi, you have to remove it manually in the HUD editor, but I'll release an update to fix that—thanks for pointing it out.
  4. Mazzopowah
    Mazzopowah
    4/5,
    Version: 0.6.1
    Does what it says on the box, with a good configuration menu and good performances. Did not find any issue while using it.

    Would be perfect if it was possible to use it in career mode, but I guess there's a reason for keeping it disabled.

    Keep up the good work!
    1. SteadMeerkat
      Author's Response
      Hi. I'm actually looking into what I can do specifically for you, but it might end up moving mission vehicles or other items depending on the mission—that’s something we’ll have to test. Give me some time to see what I can do, though it’s possible it won’t be perfect in Career mode.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice