Completely reworked all anti-ghosting mechanics.
-History clipping is now a statistic gate, which stores information from previous frames to feed a statistical model and adjust the clipping. This preserves more valid history without an increase in ghosting, meaning more history detail, especially around thin edges.
-Disocclusion detection is much more accurate and doesn't produce false positives anymore.
Edge Accuracy
Edge and dilated pixels now use more accurate velocities extrapolated from the objects themselves. Should result in smoother and sharper object edges
Edge dilation can now be revoked if history contains no foreground history - heavily reduces banding on moving foreground edges and helps with avoiding false disocclusion detections
New Kaiser resampling
Both Lanczos3 and Catmull-Rom resamplers have been replaced with 9 and 21-tap Kaiser resampling, which preserve considerably more information when sampling history between pixels. Should make the image much clearer, and in case of quality modes - faster.
Auto sharpening
The sharpening filter now has an option to apply the exact difference in sharpness between the raw image and the anti-aliased one in order to match the original game's sharpness exactly
Beta Temporal Anti Aliasing (Standalone) 1.8.1
TAA natively in BeamNG, now without other dependecies!