Dismiss Notice

In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.

Outdated Spikes / NodeGrabber / Spikestrip 8

Spikestrip as a Prop

  1. Fixed vehicle specific bindings wrongfully overwritten bug

    Neo
    Fixed wrongfully overwrite of vehicle specific bindings
    Unbenannt8.png
  2. Compatibility Fix

    Neo
    Updated to the current BeamNG version (0.15)
  3. Model overhaul & lagfree spawning

    Neo
    The model got a freshup (less complexity) and a new texture based on...
  4. Gravil Grand Marshal Update

    Neo
    The Gravil Grand Marshal is now able to deploy spikes on the go. The controls can be adjusted in the vehicle specific bindings section.
  5. Corrected Colormap & Fix for the lastest Update

    Neo
    Now it is working in the lastest Update
    Deleted member 1747, AET and HDR like this.
  6. Stability Update

    Neo
    From now on are the Spikes a lot resistant against external force. So now can the Spikes grab better, so the theory. ;)
  7. Little Step forward, thx to the Mod support meeting #1

    Neo
    Improved Physics, little Texture, better readable code
    default.png
    overlord6985 likes this.
  8. New Body and Physicsproperties

    Neo
    New Body and Physicsproperties 20160310150445_1.jpg
  9. Now with a info file to prevent errors in the console ( THX to meywue)

    Neo
    Now with a info file to prevent errors in the console ( THX to meywue)
    Bubba Gump, carkillerman12 and Vinh like this.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice