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Spikestrip as a Prop
Fixed wrongfully overwrite of vehicle specific bindings
Updated to the current BeamNG version (0.15)
The model got a freshup (less complexity) and a new texture based on...
The Gravil Grand Marshal is now able to deploy spikes on the go. The controls can be adjusted in the vehicle specific bindings section.
Now it is working in the lastest Update
From now on are the Spikes a lot resistant against external force. So now can the Spikes grab better, so the theory.
Improved Physics, little Texture, better readable code
New Body and Physicsproperties
Now with a info file to prevent errors in the console ( THX to meywue)