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Beta So-Cal Interstate Highway (126 miles of road & path) 0.8

42.4 miles of expressway, 63+ miles of surface road & 15 miles of jeeping trail & then some

  1. Snowstorm
    Snowstorm
    5/5,
    Version: 0.8
    Stunning map, does run a bit laggy when looking out at the ocean though, but that seems to be a game engine limitation. Runs pretty well on my core i7-6500U and Radeon R5 M335 mobile though! Bob makes the best large maps I have found yet!
    1. bob.blunderton
      Author's Response
      It's a pretty good system you've got so it should remain playable. An FPS improving update is coming within the next 10 days hopefully. It will solely add more FPS but not really much else to the map, so that more folks can enjoy the map. Thanks for the kind words and writing in, I've tried hard to produce an enjoyable race track that is dressed up as a highway rather convincingly :) So if you just want to cruise, my maps are made for it, and they all work with the AI rather decently, so have a few chases if you like.
      --Cheers!
  2. murimlinn
    murimlinn
    4/5,
    Version: 0.8
    This map is great. The roads are more or less, never ending. The only down side is the FPS. People on lower-end systems might have a hard time running this at or near 20 - 30 fps. It also loads amazingly fast for how big the map is [ I have an HDD not an SSD ], maybe took about 20 seconds or less to load. [ GTX 970 - i5-4970k (4ghz) - 16gb ram ] are my specs.
    1. bob.blunderton
      Author's Response
      An FPS update is coming hopefully within the next 10 days. This should solve your issues with the frame-rate issues when looking @ the entire map from one side. Admittedly, I could have, and should have fixed this oversight much sooner, that's 100% my fault & doing. I will make good on this issue by pushing the update out this or next week sometime (after it gets significant testing of-course). FPS in next update should be at-least 1.5~2.5X better than what you're getting depending on how bad it was.
      Thanks for writing in with system info in there so I can better make maps for who plays them.
      Nevada Interstate just got it's FPS update, so check it out if the 7.x version was too slow or had texture errors of any kind.
  3. Trin32
    Trin32
    5/5,
    Version: 0.8
    Not bad
  4. TheActionHero
    TheActionHero
    5/5,
    Version: 0.8
    Holy crap. I don't know what you've done, but when I played this back in September 2016, I could only get around 3 fps. Now my laptop can easily maintain close to 35-40 fps. (AMD A10-5745M Radeon Quad-Core)
    1. bob.blunderton
      Author's Response
      Beamng.drive engine optimizations my friend, plus I converted the last non-dds textures to native direct-draw format (works with compression and hence faster rendering). If your video is slow knock off reflections if they're on, if your cpu is holding you up turn off shadows (or leave them on for just the car). This is a pretty complex map to render with a high draw-distance (lots of poly's) so I am quite glad it runs on the APU for you. Also, the near-the-edge slowdown of v 0.7 and 0.8 game engine seems to be addressed now, especially good for the highway that rings the outside of the map for the most part.
  5. Kachina163
    Kachina163
    4/5,
    Version: 0.8
    Pretty amazing except i don't really like the sudden road color changes and some roads are a bit unrealistic, other than that, it's great!
    1. bob.blunderton
      Author's Response
      Yes, this does have rather abrupt pavement changes, but that is because not all highways are 100% paved at the same time, it simulates aging of pavement better this way, as to not be so bland and boring.
      This map was made for fun primarily, so not all roads are 100% realistic, some are just plain crazy jumps too.
      This map might be updated in the future with more buildings as models become available in the mod community here at Beamng, so as to not be so boring. Thanks for writing in.
  6. Captain. Adam
    Captain. Adam
    5/5,
    Version: 0.8
    Good .
  7. JMHeelfan
    JMHeelfan
    5/5,
    Version: 0.8
    AWESOME MAP
  8. menthol1023
    menthol1023
    5/5,
    Version: 0.8
    I have an i3-6100 and a GTX 1080 and it runs very well, but I have noticed a few fps drops here and there, but it's no big deal :)
    And my CPU is temporary if you were wondering why I have it paired with a 1080.
    1. bob.blunderton
      Author's Response
      Your cpu is just fine for the task at hand. Only more simultaneous cars would benefit from having a more multi-core cpu like an i5 or i7, aside of the GHZ speed increase that comes with the upgrade. I am currently thinking it's more game-engine related at the moment, but I am still tinkering about with it trying a few things. This map does use over half of the alotted objects total allowed per-map so it's up-there in 'work load' for the game engine. Thanks for writing in and glad you enjoyed it.
  9. VocalCloth
    VocalCloth
    5/5,
    Version: 0.8
    1. bob.blunderton
      Author's Response
      Nice review. I saw your CPU is overheating. Try and see if you can UNDERCLOCK the PC's processor by a few hundred megahertz (like put it to 3.2ghz instead of 3.5ghz, or disable turbo mode in the bios). Also, try taking the side off (if you don't void the warranty in the process, IF it's under warranty yet), and aiming a desk fan at the PC.
      The INTEL stock cooler that many OEM's include with the chips themselves in the PC isn't nearly good enough to do it's job when running this game. My i7 4790k barely keeps cool at it's turbo speed with a 100$ air cooler, where the stock cooler couldn't even hold it's stock speed, and almost never the turbo speed. A hyper 212 by cooler master is a good cheap cooler, that should fit in most PC's but I'd recommend taking yours to a PC shop, and getting the cooler upgraded. Get the bolt-down kind, not the push-pin kind. Maybe a knowledgeable friend can help you here.
      Please make sure your PC is also dust free. A good can of compressed air can help this but best to do this outside or in the garage.
      Disabling car collisions also can help reduce cpu usage to keep it from overheating. If you're on a laptop a cooling pad can help a LOT.
      --Good luck and glad you enjoyed the map.
  10. ThatRandomGuy!!
    ThatRandomGuy!!
    5/5,
    Version: 0.8
    Great map completely bug free for me this runs in 60 fps for me on intel i3 and gtx1060
  11. CanRocker5
    CanRocker5
    5/5,
    Version: 0.8
    This map is amazing if you just want to drive around and have some fun. It runs flawlessly on my system and i have a i3 6100 and a GTX 1050. its also great for police chases since you have so much road to run on.
    1. bob.blunderton
      Author's Response
      Glad it's running well on your system. There's been a performance issue with the water on the map (which I reduced slightly in detail, though the water 'looks' better / more realistic this time around, I did make the reflection less taxing to the GPU), a performance issue I've only been able to attribute to the game engine itself. Welcome to pre-release software + ever-in-beta maps :) Thanks for posting system specs, performance info/feedback, and taking the time to write in. This is a map for 'just cruising' or when boredom inevitably DOES occur, there's *PLENTY* of jumps to go around for hours on. Most all can be conquered with a livable car, and some cars can do the same one multiple times :) The results can be downright hilarious at times...
      If you have any trouble landing it, remember that while airborne, revving the engine can help keep the nose up, brakes make the nose dive more, but some cars cannot be helped at all by this, so do give it a try.
      --cheers!
  12. Stickee76
    Stickee76
    5/5,
    Version: 0.8
    Best scenario ever!
    also, can you add cars's doors for more realism ?
  13. nobadesuuchan
    nobadesuuchan
    5/5,
    Version: 0.8
    I love going on a road trip with about 3 Ai and trying to keep up.
    fantastic map
    Oh yeah, and there was that one time where i sent a H series with a caravan on the back sailing down that huge hill and it ended badly.
    1. bob.blunderton
      Author's Response
      Another fan of the AI (and it's penchant for a quick death) and it's unhappy endings... Yeah, about that - Well, goes a little like this:
      Give the AI some regular cars with souped-up engines, transmissions, but just basic suspension and brakes.
      Let them cruise for 10~15 mins. They should have sufficiently overheated and glazed their brakes by this point. They should readily miss stop signs, crucial turns, or other portions of the road, where the ground drops off sharply. This usually produces fairly video-worthy and priceless results and a very big boom. While the AI is a good driver, it doesn't seem to care much about riding the brakes too much. Setting RISK variable to 1.44 (max) I believe should make this happen even more readily.
      Believe me I did have quite the entertaining time watching the AI drive about on this map as I was 'perfecting' the pathing a bit so it runs smoothly for everyone else. Glad you had some of the same fun I did, too, and that is most-definitely a large part of it's appeal. --Cheers!
  14. tone4366
    tone4366
    5/5,
    Version: 0.8
    Very nice map indeed, very well made and fun to drive on, there was one overpass where my tired got snagged on the wall and it got stuck, but I couldn't recreate the action so I think it was just unlucky timing (Not your fault probably, just beam being beam). The water jumps are quite fun, and the FPS is VERY good, P.S. if it runs slow for anyone, turn your lighting/shadows on a lower setting, and that's just general rule of thumb for any map... Overall, a good map with little to no bugs other than the usual Beam bugs which can't be easily fixed by a mod maker, and it's not a bad looking map either, I think i'd rate it a solid 9 out of 10 (Simply because of lack of visual content like signs, signals, and buildings, which he mentioned he'll be adding soon) SO DOWNLOAD IT!
    1. bob.blunderton
      Author's Response
      Thanks for your constructive review! As posted, signs/traffic lights *AND* multi-lane (lane-splitting) AI support will be in the next version (AI works great now if you don't use lane-splitting option). I will be adding missions eventually, also. That being said, there's plenty of good mileage if you just drive around or want to use a highway as your own personal race track (without injuring yourself or others like you would in the real world) as the map currently stands. Again, thanks for writing in. Look for a (0.8.x game version) update to my 'Nevada Interstate' map coming in the next month if you like this(hopefully!), if all goes as planned.
  15. cukoodukoo
    cukoodukoo
    5/5,
    Version: 0.8
    But please make your Tennessee map more fps
  16. CraftinCrashes1
    CraftinCrashes1
    5/5,
    Version: 0.8
    I can get a even 30 fps with a I3-6100 at 3.70Ghz and a GTX 745
    1. bob.blunderton
      Author's Response
      An i3 sixth-generation processor is a great little cpu, that while being a power-miser is also a great performer. I wholeheartedly will say it's the best budget Beamng.drive cpu line for those not wanting to run more than two vehicles at once, or who just want good FPS chasing a vehicle around or driving solo. A GTX 745 will output respectable frames on low-to-medium detail depending on the map and other settings, without dynamic reflections (and with GDDR5, at 1080p, with GDDR3 at 720p). Knowing this, and making sure settings are appropriate, you should have quite a fun time. Thanks for taking the time to post cpu/gpu specs and giving performance feedback. This feedback helps me make more appropriate maps in the future that are both fun and run well.
  17. NewoFox
    NewoFox
    5/5,
    Version: 0.8
    A little banking goes a long way. In my first time loading the map, everywhere I drove, I could go much faster. It really does remind me of various parts of California, and is a load of fun to drive around.

    It performs well enough on my computer, but your mileage may vary -
    Highly recommended.
  18. Squatch32560
    Squatch32560
    5/5,
    Version: 0.8
    https://www.youtube.com/watch?v=tNmd9EbTnEY Love it. The fps are not that bad. My specs are i7 920 @ 2.7GHz GTX 750ti. I get between 20 and 115 fps depending on where I'm at on the map and what I have for vehicles and settings on High or usually Normal but To me 20 fps in this game is completely playable. The only lag I really have is when I crash but other than that it's perfectly fine. Good job on the map. I love it. I love big open maps that put a strain on my PC. I also found out the Formula One Car will drive under the lakes without hydrolocking which is awesome.
  19. death cheetah
    death cheetah
    5/5,
    Version: OpenBeta_RC6
    I have been having so much fun on the road by the spawn, to me it is absolutely perfect for Hillclimbs and that is really cool because I've been wanting a hillclimb map or something for the new cars and this is absolutely perfect. :)
    1. bob.blunderton
      Author's Response
      Thanks, glad you enjoyed it. If you dig around on the forums you can find version 7, which refreshes the textures a bit, smooths out a few bumps, redoes some road alignments, and add some banking to some of the highway corners. It's under forums/levels/So-Cal something something... you'll find it if you look, v7 is posted in the thread on page 5.
  20. SandwichesANDmilk
    SandwichesANDmilk
    1/5,
    Version: OpenBeta_RC6
    i get 0.2 FPS and i have a very fast laptop its impossible to play
    1. bob.blunderton
      Author's Response
      laptop = fast? Well that's a new one. Sure some are decent but if you want to game, buy a desktop. No one who meets the recommended specs, who's pc is in proper working order, is having issue. Don't rate it low because your PC has an issue. As an alternative, if this does not work and you are SURE you're using your PC's dedicated video, not INTEL graphics (which don't meet the specifications!), find version 7 under forums/levels/So-Cal thread. You'll find it if you look for it, it's hosted on mega.nz for now. By contrast, this version SIX is on the official mods page here, version 7 is on the forums pages. I have a two year old CPU (4790k) and a 3+ year old video board (Radeon 7850) and I can run it on high detail all the time even maxing out the 2gb video memory.