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Sherman Square 1.0

Urban Multiseat Micromap

  1. Occam's Razer
    screenshot_2020-01-04_00-36-08.jpg

    Much like Mossy Dell Raceway before it, this is a multiseat micromap (90m x 90m). However, this one answers the challenge of how to store interesting and engaging gameplay in such a small space by using teleporters.

    screenshot_2020-01-04_00-36-42.jpg

    The result is an odd novelty of a map set in the business district of a nondescript American metropolis. As is its purpose, the map features three two-player multiseat scenarios for some plug-and-play fun.

    screenshot_2020-01-04_01-21-36.png

    Notes:
    • The teleportations aren't completely seamless. There may be small cuts and pops in the engine and tire audio, the orbit camera may flip around, and there are a few details that aren't the same from iteration to iteration.
    • AI is more or less useless. Chase AI is surprisingly formidable, but random, flee, and traffic AI will pretty much not work at all.
    • There is currently a glitch in BeamNG that causes the multiseat camera to override any previously set camera during a scenario reset. As a result, the scenarios all feature camera markers at around 70 meters from the ground, to help center and orient the freecam camera for the scenarios after resets.
    • Multiseat camera may be uncomfortable to use when teleporting.

Recent Reviews

  1. gyrotim
    gyrotim
    4/5,
    Version: 1.0
    This is a really good map except there are missing grass and tree textures after the recent beamNG updates.
  2. PotatoWithWheels
    PotatoWithWheels
    4/5,
    Version: 1.0
    top 10 maps just for innovativeness. On the main road, i would remove the divot so that you could go straight along the road at higher speeds/
  3. Crazy Killer
    Crazy Killer
    5/5,
    Version: 1.0
    100/100 Would play this map again and again.
  4. G-Farce
    G-Farce
    5/5,
    Version: 1.0
    Had to dig deep into the abyss to find such quality. this mod is quality.
  5. CrashHard
    CrashHard
    5/5,
    Version: 1.0
    What a fantastic concept, great job :D
    And I had to test it out on my own map, worked great on the long downhill section on my CrashHard 2.0 map. But as you say the AI dont work anymore after the first teleport, they try to drive straight to the last AI point they was at before teleporting, so if there are turns on the way to that point, they will just crash very badly :P
    1. Occam's Razer
      Author's Response
      Yeah, true. Last I checked chase AI still worked, though. So perhaps if you have them chasing something like an off-screen soccer ball they won't have that issue. I dunno, I'll have to test that again.
  6. pinki
    pinki
    5/5,
    Version: 1.0
    I would call this city: INFINITE city :)
  7. pixeaudi
    pixeaudi
    5/5,
    Version: 1.0
    Super cool map! Could you make a highway map with this system please?
  8. TheInsider
    TheInsider
    5/5,
    Version: 1.0
    I am impressed, this teleporting should be used in many more maps to make it feel bigger!
  9. mantaray19
    mantaray19
    4/5,
    Version: 1.0
    I liked the map thought it was pretty well done I would be even more satisfied if the AI worked fully but for now looks good
  10. LJ74
    LJ74
    5/5,
    Version: 1.0
    I have to say, very impressive
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