Much like Mossy Dell Raceway before it, this is a multiseat micromap (90m x 90m). However, this one answers the challenge of how to store interesting and engaging gameplay in such a small space by using teleporters.
The result is an odd novelty of a map set in the business district of a nondescript American metropolis. As is its purpose, the map features three two-player multiseat scenarios for some plug-and-play fun.
Notes:
- The teleportations aren't completely seamless. There may be small cuts and pops in the engine and tire audio, the orbit camera may flip around, and there are a few details that aren't the same from iteration to iteration.
- AI is more or less useless. Chase AI is surprisingly formidable, but random, flee, and traffic AI will pretty much not work at all.
- There is currently a glitch in BeamNG that causes the multiseat camera to override any previously set camera during a scenario reset. As a result, the scenarios all feature camera markers at around 70 meters from the ground, to help center and orient the freecam camera for the scenarios after resets.
- Multiseat camera may be uncomfortable to use when teleporting.
Dismiss Notice
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Sherman Square 1.0
Urban Multiseat Micromap