Much like Mossy Dell Raceway before it, this is a multiseat micromap (90m x 90m). However, this one answers the challenge of how to store interesting and engaging gameplay in such a small space by using teleporters.
The result is an odd novelty of a map set in the business district of a nondescript American metropolis. As is its purpose, the map features three two-player multiseat scenarios for some plug-and-play fun.
- The teleportations aren't completely seamless. There may be small cuts and pops in the engine and tire audio, the orbit camera may flip around, and there are a few details that aren't the same from iteration to iteration.
- AI is more or less useless. Chase AI is surprisingly formidable, but random, flee, and traffic AI will pretty much not work at all.
- There is currently a glitch in BeamNG that causes the multiseat camera to override any previously set camera during a scenario reset. As a result, the scenarios all feature camera markers at around 70 meters from the ground, to help center and orient the freecam camera for the scenarios after resets.
- Multiseat camera may be uncomfortable to use when teleporting.
Sherman Square 1.0
Urban Multiseat Micromap