This is still under development but the basic idea is to use the unique four-wheel torque-vectoring system to make a car that can do things no other car can. For instance does your car spin on the spot when you pull the handbrake? No? Oh, friend, you are missing out!
The latest update comes with specialised rally suspension that handles like a dream. Here it is in its natural habitat:
There are 1000, 1600 and 2500 hp versions available. Why would you need 2500 hp? Oh I don't know, maybe you could do this:
Or you could get 1/4 miles away in less than 6.5 seconds:
If you still need convincing I don't know what to tell you.
Currently all the cars are more or less hyper-ultra-mega-drift cars, traction control is on the list of things to do.
Thanks to @TommoT for the torque curves from their Extreme eSBR1250 and to @Blijo for the skid steer script.
I also recommend the CJD Special Tunes pack for the CJD retractable spoiler. This gives just the right amount of downforce to unlock a top speed of 574kph according to the speedometer and 610kph according to the airspeed app. I think I know why they're so different - because at high speeds the tyres balloon and travel a longer distance for the same number of rotations, so they underreport the speed.
Currently I am using the speedometer to determine vehicle speed, which works in most situations except at low speeds where one or more wheels may spin in reverse. This is because the speedometer appears to operate on the sum of the absolute values of the wheel speeds. So when the wheels spin in reverse, the car gets a wrong report of its speed which causes odd behaviours. When I find out how to measure the signed values of individual wheel speeds, then I will be able to make a lot of improvements.
Beta Saber OMPW eSBR 0.7
One Motor Per Wheel Torque-Vectored High Performance eSBR