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Good update here!
BeamNG version 0.15 got amazing optimizations to the game engine, which means that the performance of this scenario has vastly improved. The spawn lag is practically undetectable (at least to me), and the map's performance itself got a boost. So, here's what I've done! This scenario now has a less intense version (3 AI vehicles, good for average CPUs) and a more intense version (5 AI vehicles, powerful CPUs...

Running Late (Gull) 1.2
Pick a vehicle, and get to town before time runs out! Also, there's traffic...