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Rocky Coast, USA 2.2

An island located in the USA

  1. Full Remaster

    Bifdro
    Hello everyone!


    Firstly, thank you for the over 70k downloads!



    Today's update is called 'Full Remaster'.


    This update introduces full PBR support – now not only buildings and props are PBR’d, but all the terrain materials such as asphalt roads, dirt roads, edge decals. This is a huge step, because the map looks better and more realistic now!


    Alongside with the PBR converting, I reworked roads, the big parking lot, and more areas around the whole map. Improved the roads, construction areas. Added missions, from chases to time trials!

    The full map has been reworked now! I improved vegetation and added small details everywhere!

    The whole map feels better (and more realistic) now!






    UPDATE HIGHLIGHTS

    -Full PBR (including decals, textures, materials)

    -Missions (available as ‘scenarios’)

    -Reworked lots of road-segments, areas. Tons of fixes, such as floating decals, wrong settings for decals, missing decals etc.

    -Reworked the whole town

    -Added a new spawn points

    -Adjustments related to skybox

    -Support for the new ‘Parked Cars’ feature

    11.jpg spawns_farmhouse1.jpg rcusa_preview_22.jpg screenshot_2022-10-09_15-35-15.png



    HUGE thanks for these people, who made this update possible:

    @Bifdro - map creator, author
    @Car_Killer - Help in development (assets, terrain, materials, PBR and such)
    @TStabbert - Help in missions
    @HighDef - Help in missions
    @DJModem - ideas, help with PBR
    @Szwitzel - help in deciding the map's name
    @TempGreenWolf - tester (closed testing)
    @Shadows - Exclusive skins for missions and for the map; RCPD, + Closed tester before the update release
    @Theo Wilkinson - Closed tester before the update release
    @N-6 - Closed tester before the update release
    @Soobie - Ideas for the rework

    Community - playing with my map and giving feedback :D


    New

    -Converted the whole map into PBR. Now roads, fields, coastal areas are all in PBR!

    -Converted curbs into PBR

    -Added backdrop mountains



    -Added missions:

    *Various missions from chases to time trials

    *16 events in overall (‘event’ includes both time trials and scenarios (aka missions))



    Missions:

    *Stolen Copcar

    *The Raid

    *Market Robbery

    *Truck Chase

    *Police chase – JDM

    *Sunday Driving

    *Bus vs Bus

    *Taxi Duel

    *Friendly Chase

    *Pigeon Crawl

    *Pizza Delivery


    + time trials


    -Reworked the whole town:

    -Added one more garage

    -Added one more street

    -new and better decals

    -new and better town-layout


    -More props (such as more tress)

    -more parking spots – better road layout



    -Added a small sidewalk to the garage (in front of the door)

    -Changed the small concrete wall’s texture from the old to PBR (white) texture. Also, improved the shape of the wall.

    -Added decals (see ’DECALS’ paragraph)

    -Added more vegetation around the whole map

    -Removed the old gas station and added a small parking lot instead of it.

    -Added a new spawn points: ‘Coast’, ‘Mountain’

    -Set Gas station as the new default spawn point

    -Map supports parked cars






    Fixes

    -Improvements related to roads (bumpiness, etc.)

    -Made many roads wider

    -Reworked the large bus stops (fire tower)

    -Revamped the small road construction next to the coast

    -Reworked the road near the revamped construction area

    -Several improvements related to racetrack:


    -Improvements and fixes related to the shape of a road segment

    -Changed edge decals from ’grass’ to ’dirt grass’

    -Added more track rubber decals



    Adjustments related to the sky:

    -adjusted the brightness

    -changed the sun’s flare type

    -Adjusted cloud exposure

    -Adjusted cloud height


    DECALS

    -All decals are now in PBR.

    -Changed some edge decals from ’grass’ to ’dirt & grass’

    -Changed lots of dirt decals from ‘dirt base’ to ‘dirt tracks’

    -Removed unnecessary (second or even third) layers of decals – dirt base, etc.

    - Changed some road decals from ’skid marks’ to ’track rubber’

    -Fixed decal texture-length issues

    -Fixed lots of AI road-issues, such as wideness (size of lanes), layout and more!

    -Added decals to the road construction

    -Added furrows decals to dirt roads (including rally stage); now they have a better and more realistic looking.

    -Added ’dirt’ edge decals to dirt roads

    -Added more leaf decals

    -Added more asphalt decals (rubber, repair and more)

    -Removed a few old ones

    -Improved old ones: start/end fade, texture length, position

    -Fixed some floating decals (roads)

    -Added ‘credits’ file into the .zip.

    -Fixed typo in the map’s name

    -Removed herobrine

    That's all for now! Thanks for reading the changelog! Please report any issues in the map's thread:

    https://www.beamng.com/threads/rocky-coast-usa.84799/#post-1420477
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