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Beta River Highway 1.7.2b

A huge 8x8km map with over 200km/125mi of roads to explore.

  1. Traffic better follows marked lanes and more

    unyxium
    • AI traffic better follows the marked lanes
    • Added a fuel station to the highway (east)
    • Added a minor road near the east lake
    • Adjusted sky colour
  2. Minor fixes

    unyxium
    • Repaired the highway that became grass in the previous update.
    • Smoothed more roads
    • Added a few more bushes
  3. v1.7 South Interchange

    unyxium
    • Replaced poorly-designed meeting of 2 highways south of the central town with stack interchange
    • Cleaned up the edges of many roads
    • Cleaned up the central farmland area
    • douglasfir trees are now using East Coast USA files and are now PBR
    • Adjustments to water
    • Fixed tunnel portal terrain holes
    • Various other adjustments to the terrain, roads, and building placement
  4. v1.6 Airport overhaul, PBR materials

    unyxium
    • Runway/airport overhaul
    • Doubled the resolution of the terrain from 4K to 8K (grid size now 1m). Additionally remapped the world terrain vertical elevation for twice the apparent vertical resolution. Many roads are now smoother because of this but the rest still require additional touch-ups to maximise it.
    • Converted terrain materials to PBR.
    • Updated some road materials to PBR.
    • Removed highway rest area spawn point, default spawn is now closer to the town at a fuel...
  5. Functional fuel stations

    unyxium
    All 6 fuel stations are now functional. You will be able to refuel your vehicles just like in the official maps.
    Edit: Fuel stations were experimental. Due to a game update they are now broken.

    Minor fix: a terrain hole was spotted in the terrain above the valley rail tunnel and is now patched.
  6. v1.5 Highway reroute, town replacement, and more.

    unyxium
    • Major rework around the dam and mountains. A large amount of the mountain has been removed. Highway extended with a new tunnel and replacement of the old one. Old interchange and fuel station removed. Dam loop road modified for these changes.
    • Lighting improvements, especially during sunrise/sunset.
    • Continuation of central town replacement, removal of old East Coast USA town block model. A few new models have been added.
    • Terrain material adjustments. Grass has more detail....
  7. v1.4 Railway completion and much more

    unyxium
    • Replaced railway, it is now fully functional for trains. Many regions surrounding the railway have been adjusted.
    • Partially replaced the central town, there are plans for a full replacement in the future. Roads nearby have been rerouted to be more gridlike and there are now fewer level crossings.
    • Replacement of many custom models with higher quality versions. Bridges in particular have been given a major overhaul.
    • Added transmission lines that stretch across the map....
  8. Fixed for 0.27

    unyxium
    The tree imposters are now correct.

    Alongside this change was a significant overhaul to the internal files and folder structure.
    • art_v2 is no longer in use, all trees are under art.
    • All large trees from the old east coast USA have been removed and replaced by new ones.
    Other (minor) fixes were made to reduce the number of errors logged in the console.
  9. v1.3 Expansion

    unyxium
    • Added content to the north-east corner including beaches and many more roads.
    • Cleanup of preexisting roads, terrain, forests and more.
    • Increased vegetation and groundcover variation
    • Replaced the small dam at the end of the river with rocks and a waterfall.
    • Colours adjusted again. Default time of day is now a little earlier.
    • There are now lights in key areas including the airport that turn on at night
    20221007082734_1.jpg
    20221007082655_1.jpg
  10. Fixed runway material

    unyxium
    The terrain changes made in v1.2 messed up the runway material and turned it into mud. This has now been fixed.
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