The unfinished descriptions, identical statistics, and other such issues, including the somewhat strange crash model, are easily dismissed for such a new & realistic mod. My biggest issue is that the thumbnails for both of the vehicles have text and are at a different angle than the regular thumbnails, making them look very out of place.
Latest Reviews
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For Alpha Gavril Heavystar II in LandCaptain PakistanVersion: 1.0a- 4/5,
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fillman86Version: 0.1- 5/5,
this used to be patchy, but the game has become more stable, and after an often inconsistent few restarts, it works perfectly every time.
However I'd like a vue3 version please -
zach444Version: Alpha v2 Demo- 5/5,
You should try to add it to the AE86, or the RX7 (both, maybe?) - Nice work
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Author's ResponseYes. The full version will include pre-configured queue settings for some tools. The current version is designed to allow users to create and share their own settings.
Right now, I'm working on features like "rainbow" and "normal"; after fixing a few bugs, I'll try to release the full version in June.
I'm not sure if mod authors will allow the addition of pre-made queue settings for modded vehicles, but I think it's a mod that could be useful for them as well.
Thank you for your feedback.
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Author's ResponseЕсли у вас на всех номерных знаках надпись beamng, то в этом нет вины мода. Вам следует отключить функцию "Пропуск генерации номерных знаков" в настройках графики. Вы могли найти информацию об этом в гугле за 5 секунд...
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For Black Box in User Interface AppsAbel712Version: 1.0.0.0- 4/5,
So yeah. The reason i gave 4 instead of 5 is that it takes so long to get to catastrophic severity rating, legit had to get a fighter jet and crash into the ground at 500 mph, just to get it, so you should make it easy to get also it shows black box data when the crash isn't even done yet
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For Alpha Gavril Heavystar II in Landaleg47Version: 1.0a- 5/5,
Very good mod! Even though this mod is in the "alpha" stage, it is very realistic and enjoyable to drive! I was wondering, is there a way to open the bus door without all the red flashers going off? This is now my new favorite bus mod! Looking forward to the new gen versions in the future!
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Author's ResponseThank you! Yes, you first have to turn off the mater flasher switch. This disables the ambers and the initial reds activation upon opening the door.
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For Alpha Gavril Heavystar II in LandScotty ActonVersion: 1.0a- 5/5,
A fun mod to mess around with and of course roleplay with. You did pretty well I must say. I imagine tandem axles will be added later on?
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Author's ResponseThank you! Yes, tandem axles will be added along with much more. On the 'Overview' tab here there is a google sheets link that has all/most of the current progress and future plans for my modding.
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For '92~'99 Hirochi Talent in LandRed_pineappleVersion: 1.15- 4/5,
Nice mod! pretty detailed and works great
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For Alpha Gavril Heavystar II in LandMeepmodzVersion: 1.0a- 5/5,
great mod! but though the hood cant open, so like there is only latches but no triggers to open it
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Author's ResponseOh yep, the side trigger boxes on the hood only latch/unlatch. THe hood must be manually opened/closed via node grabber or (my preferred realistec method), by switching to walk mode and mantually node grab the hood at the grille. I made a specific node to pull/push the hood that offers optimal leverage.
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For 6x6 D-Series in Mods of ModsSprcolben 2Version: 1.8- 5/5,
Genuinly one of the reasons i got Beamng. One porblem tho, ceration wheels on vanilla configs become the default steel on, and you cannot change it.
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MiataFan25Version: 1.0- 4/5,
I like the gray interior and it has a nice radio too! It's like a Trabant limo :D
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@TB_Elite_AutoXVersion: 1.9.7- 5/5,
i really like this mod but the screen you added is lagging a lot and somtime freezes ive even set my setings to lowest and its stil doing it but the rest is super cool
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