Dismiss Notice

In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Latest Reviews

  1. Viter
    Viter
    4/5,
    Version: 1.1.1
    4 stars because the mod is currently broken. I understand that you have your own life outside of modding, but please, it’s been 3 years since you’ve updated this and I would very much enjoy having this technology in beamng.
  2. LegThePeg
    LegThePeg
    5/5,
    Version: 1.0
    Nice lore-friendly Hurst Hemi Under Glass!
  3. KaMiKaZeE443
  4. Tashy26
    Tashy26
    5/5,
    Version: 1.0
    BeamNG community discovers the panel van, just needs glass side windows up the top like the XB panel vans
  5. Teocapp4446
    Teocapp4446
    5/5,
    Version: 1.0
    That's awesome bro! but one question, I built an automation car with mutiple variants so I ask me, How I export in BeamNG all the variants of the same automation car? like you with this Gavril, is like to have the configs in one mod and not all separated, I'm not british and I'm new to the BeamNG forums so I hope you understand my help message lol :)
  6. Eetu3097
    Eetu3097
    4/5,
    Version: 1.4
    Excellent! Perfect lil' nugget. The interior seems a bit low quality but the update may have changed that
  7. Yoyoluvzuu
    Yoyoluvzuu
    1/5,
    Version: 1.7
    bro when i turn on songs 2 play at the same time and my game lags so hard i cant even play the game
  8. ETKI_3000ix
    ETKI_3000ix
    5/5,
    Version: 5.0
    The mod works fine. If the car doesn‘t drive, then you don‘t have a differential
  9. JoshuaL
    JoshuaL
    5/5,
    Version: 1.2
    Hi, thanks for your work on this mod!
    I would like to ask two questions:

    -Is there a way to disable the overspeed warning?

    -How can I make NPC vehicles not appear on the map? (I have already adjusted the settings in the game traffic flow, but it didn’t seem to work.)

    Thanks in advance!
    1. DaddelZeit
      Author's Response
      NPCs shouldn't appear if the setting is off; I'll check if that's broken.
  10. Kueso
    Kueso
    5/5,
    Version: 2.1
    might be one of the coolest mods ive seen drop in a while. though id reconsider renaming the Typhoon/Syclone clone something that isnt remembered as one of the worst natural disaster to hit the US LOL
  11. Jelly 5
    Jelly 5
    5/5,
    Version: 1.0
    I like it and it works good
  12. RebelPatriot1776
    RebelPatriot1776
    3/5,
    Version: 3.011
    mods dont work version 3.0 and version 3.011 are both broken. Mods dont have frames, or back wheels or tires. plz fix.
    1. Youngblood
      Author's Response
      You need to clear you cache in beamng launcher, i suggest deep clean. This will fix it
  13. Where's my barstow?
    Where's my barstow?
    5/5,
    Version: 2.1
    I want my Barstow to get the same special treatment too :)

    Also i wonder if there will be a thread for this mod or nah
  14. bussin.buses
    bussin.buses
    5/5,
    Version: V1.9.4.1
    I clicked on this thinking it would be for the 210 saw the major update part and got excited for no reason. This mod is good too though
  15. Adrianblue4
    Adrianblue4
    3/5,
    Version: 2.1
    Broken textures after update
  16. BiscuitTheCollie
    BiscuitTheCollie
    4/5,
    Version: 2.1
    Overall the mod is great with very nostalgic designs reminiscent of Hot Wheels cars. Only real complaint is that it conflicts with JAVI's CEEP where it breaks all liveries for the D-series (even with the mod conflict resolver). Hoping this could get resolved in the future as I love both mods and would be sad to remove either from my mods list.
    1. saaaalleeeeeenn
      Author's Response
      i will fix it in next version
  17. the spy
    the spy
    4/5,
    Version: 2.1
    if there was a convertible version of the burnside I know what I would make
  18. phivealive
    phivealive
    5/5,
    Version: .5
    Flows well, the rock crawling sections are some of the best in any BeamNG map imo, and each section of the track is unique. It's long and challenging but not grueling. Each section has its own feel and challenge. Maybe one day I'll be able to complete a lap without having to reset. Pairs well with the DW Ultrabump mod.
    1. ATypicalWhiteGuy
      Author's Response
      Slap that bad boy in low range and take your time and it'll live no problem haha
  19. DerNiloy
    DerNiloy
    5/5,
    Version: 1.0.5
    I always pay for mods if they're worth it, and this mod is one of them :)
  20. Ryben
    Ryben
    5/5,
    Version: 1.0.10
    Everything is great, but the average L/100 km doesn’t seem accurate. I’m not sure how it’s currently calculated, but I think it should work like this:

    Normal average L/100 km: total fuel used ÷ total kilometers driven (since the last car reset).

    Trip average L/100 km: fuel used ÷ kilometers driven (won't reset after car reset).”
    Or maybe you did it this way but beamng is stupid idk
    1. KRtekTM
      Author's Response
      Thank you for the feedback!
      I have sent you a message with a more detailed explanation. TLDR: Starting with version 1.0.11, the option to select the algorithm for calculating AvgConsumption will be available ;-)
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice