Latest Reviews

  1. RedlineWorks
    RedlineWorks
    4/5,
    Version: 1.1.0
    Really fun mod! I’ve spent some time using the Hirochi Accent and there’s a lot to like. The amount of customization and different configurations is honestly impressive, and it gives you a lot of ways to build the car you want. The different powertrains and trims also make it fun to experiment with.

    There are a few things that could use some polish, but overall it’s a really enjoyable addition to BeamNG. Definitely worth checking out if you like having lots of customization options. Great work!
    1. mxmxrr
      Author's Response
      thanks :D
  2. RandomizedPalette
    RandomizedPalette
    5/5,
    Version: 0.1
    1. HighBeam9000
      Author's Response
      Thank you for your faith in my abilities. :) I'm trying.
  3. woro
    woro
    5/5,
    Version: 1.0.0
    it just needs a roof news antenna thing and boom, we have an up to date replacement of nekkit's early h-series mod
    1. GavrilMan2973
      Author's Response
      I'll keep it in mind for a future update, thanks!
  4. 16PiXel-Dude
    16PiXel-Dude
    3/5,
    Version: V1.0.0.1
    why do i need to download 3 diffrent mods for the same car...
    1. Bugster
      Author's Response
      because its less cluttered and they are content packs
  5. SpeedyStuff
    For DELETED in Land
    SpeedyStuff
    5/5,
    Version: 0.1
    Wow! It's better than the Paid TA Carrier too!
  6. woro
    For DELETED in Land
    woro
    5/5,
    Version: 0.1
    we got an up to date car carrier before GTA VI
  7. RedlineWorks
    RedlineWorks
    5/5,
    Version: 1.0
    Really cool mod! The dynamic dirt and dust effects make driving off-road feel much more immersive, especially with the dirt changing depending on the surface you're driving on. I also really like the water effects and how the vehicle gradually dries afterward.

    For a first release, this is seriously impressive. Looking forward to seeing support for more vehicles and future improvements!
  8. grqew45
    For DELETED in Land
    grqew45
    5/5,
    Version: 0.1
    We’ve finally got it.
  9. CrashHavenBNG
  10. Shadowss
    Shadowss
    5/5,
    Version: 1.0
    im loving it, sadly only for the D-Series but ill hope to see more cars coming soon ;)
    1. Dust & Dirt
      Author's Response
      I’m working on it to work for all cars
  11. comm-ander
    comm-ander
    5/5,
    Version: 1.0.0
    another banger from the LEGEND
    1. GavrilMan2973
      Author's Response
      Thanks, I appreciate it!
  12. Eetu3097
    Eetu3097
    5/5,
    Version: 1.0.4
    otherwise excellent, but, er
    where would the driver toggle the heated window? I don't see a switch for it in the interior
    1. Kajzer
      Author's Response
      there's a switch for it mounted to the heater controls panel
  13. d14bol1k
    d14bol1k
    5/5,
    Version: 1.0.3
    cosa hai usato come base? mapNG?
    ho un progetto in corso in cui uso mapNG, ma non so come aggiungere gli edifici
  14. SpeedyStuff
    SpeedyStuff
    5/5,
    Version: 1.0.0
    Great mod! It was worth the wait. :)
    1. GavrilMan2973
      Author's Response
      Thank you, I'm glad you like it!
  15. bbroecker37
    bbroecker37
    5/5,
    Version: 1.4
    The image is much sharper and looks fantastic on my RTX 5080 at 4K resolution. I did notice a bug with shadows. When you are driving fast you can see the outline of the shadow repeating behind the car. Its easy to ignore since the rest of the game looks so much better now.
  16. Lichi
    Lichi
    1/5,
    Version: 1.1.0
    After an hour of testing most of the configs, im genuinly baffled how anyone gave this 5 stars, it just seems you started adding random content (some from others) to your mod without even caring if it worked at all, there are some parts that are so broken that i literally gasped… (that ute jbeam is genuinly nuts) Im not going to even go into the design (because its just almost a vivace...) but heres everything i found...
    - The badge textures look miles worse than the sunburst, sbr or vivace ones, the normals look plain wrong
    - The sport and eDTEC badge has weird normals and it looks completly different from any of the other badges, as if it wasnt oem
    - The wheels arent correctly rotated so the lug bolts poke out thru random parts of the rims in some configs
    - The configs force a plate design, the game is meant to automatically select one based on the map
    - The hubcap's center section is visibly floating
    - It has the vivace arsenic default image (dunno if you can change that tho)
    - The EV sound always comes from the rear

    Interior issues:
    - Theres a trigger for the headlights in the middle of the steering wheel on RHD dash?
    - The vehicles infotainment looks 100% vibecoded, kind of lame to use a robot to make stuff for you
    - The redline doesnt change according to config, the screen always displays it at 7
    - The dual screens have a completly different design language, especially on the combined "dual screen" interior option, that highlights it even more
    - RHD interior doesnt have an engine start button, the LHD one doesnt work
    - The dual screen interior has the dash textures very messed up
    Body issues:

    -The 3 door still has the textured gap from where the rear doors used to be
    - The 3 door doesnt have any triangle collisions where the door is, meaning that things can go thru it without colliding
    - The convertible body has shading errors everywhere, has holes in the trunk liner area and has fucked up uvs where the roof is cut off
    - When you break the windows on the convertible the broken glass floats
    -The rear doorcard in the 3 door and convertible looks horribly messed up, streched textures everywhere
    - There isnt convertible specific suspension to account for the lost weight in the rear, so it is noticebly higher up
    - The 4d body has messed up rear quarter panels that clip multiple times into the tailights
    - The wagon variants front doors dont open at all
    - The underbody cladding is clipping with the engine (mesh and nodes) causing stress and making the whole front end shake, especially the sport bumper is vissibly shaking all around, even in the EV configs it still shakes the entire engine bay
    - No frunk? that makes no sense
    - The rear wagon suspensión has a lot of camber, and if it compresses, it never goes back up to its original height
    -The bumper with the absurdly massive grille (apart from looking questionable) has the bottom grille section with a lot of shading issues compared to the vivace E bumper, the top grille section isnt even transparent (engine would defenately overheat)
    - There is a random trigger on the left side of the dash, it does nothing on the jdm configs
    - the triggers arent flipped for the jdm configs
    - The flat area on the ev bumper looks like its been hit with a hammer, its so uneven with those shading issues
    - The reflectors in the weird base model headlight are modeled instead of textured, making this the highest poly dense área of the entire car, the blacked out part also just looks plain wrong, the glow textures also leave a lot to desire
    - The roof of the ute looks mangled, the uvs are very fucked up
    - did you even use the ute? it has a horrible jbeam shake that is imposible to not notice
    - The ute tailights dont even have textures
    - The cut off section still has hinges for the rear door, the front doors also dont open
    - there is a hole in the underbody, you didnt model the termination so teres just an entire hole there
    - the hirochi badge is clipping with the bed
    - there is random pieces of roof and quarter panel and body just left there floating in the jbeam, this is genunuinly the worst jbeam ive ever seen in 5 years…

    Engine issues :

    - The config i tested (base model jdm) by default has a high performance radiator, which doesnt have a 3d model assigned to it
    - You didnt modify the default location of the sunburst airbox so its clippig with the vivace engine bay
    - The exhaust isnt correctly routed, so the sunburst headers and the vivace exhaust just end up floating
    - The vivace transmission is literally inside of the engine, you didnt switch to using the FWD transmission model from the sunburst
    - The engine hasnt been mounted correctly and has a lot of stress too
    - The pulleys arent correctly placed, they are rotated 90º
    - The diesel variant still has a throttle body and coil packs also this specific config does have the proper sunburst transmission but the halfshafts are missing entirely and the exhaust is clipping into it
    - The EV engine has a non stopping whine even at idle, and the general whine is just awful
    - The flat 6 engine looks like pure Chrome for some reason, is turned 180 degrees (the front of the engine is looking at the transmisión) the very clearly SBR designed turbo model is inside the frame and the exhaust also doesnt line up, the radiator tubes are also floating and the intercooler pipes go nowhere, the engine cant reach redline, it just stays at 7800 even tho you set the redline at 8000
    - Sometimes if you launch the flat 6 it gets stuck in first gear
    - As soon as you start accelerating the engine gets damaged

    PS: dont go review bombing my own mods, thanks. I dont hate you, i just dislike whatever this mod is
    1. mxmxrr
      Author's Response
      well, i guess, thank you for taking over an hour out of your day to perform such an extensive unpaid QA audit on a free mid development community release!
      While standard developer protocol for middev builds usually involves sending a concise DM or informing in a thread that was meant to feature bug troubleshooting, appreciate you taking the time to compile this exhaustive 50 point checklist directly on the public review page.
      Since you went to such great lengths to analyze every single node and texture, im gonna address a few key points from an actual technical and engineering perspective.
      No frunk complaint is a bit subjective. IRL automotive platform engineering (especially on dedicated EV architectures and hybrid conversion setups like modern Toyota/Lexus and Hyundai/Kia models) frequently packages the HV inverter, BMS and engine bay crap directly under the front hood space. The lack of a frunk on this configuration is intentional lorefriendly packaging, not an error.
      about stylistic directions, technical points, and creative design choices such as digital UI dashboard language, dual-screen layouts, and the stuff regarding 'vibecoding' aesthetics are subjective artistic directions, not technical bugs. Conflating personal design preferences with mechanical defects isnt QA it's just personal taste unfortunately.
      The minor visual artifacts you meticulously documented, such as accessory pulley rotations, badge normal map tweaks, and trigger alignments are standard early iteration polish items. They have been logged directly into our bug tracker and will be cleaned up in the upcoming v1.2 patch.
      Regarding Your postscript, there was no need to add that defensive plea at the bottom begging me or anyone not to reviewbomb your own mods. Leaving a scathing 1 star hit piece while simultaneously asking for immune status on your own work displays an interesting double standard, but rest assured, no one is going to target your releases. because i prefer to focus on building projects rather than tearing down other people and their creations!
      Thanks again for the free bugtesting labor! the v1.2 patch notes will effectively render this essay obsolete, but your efforts saved us plenty of testing time. Enjoy the update!
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