Looks Wonderful!
Latest Reviews
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ValoDomentVersion: 0.1- 1/5,
I don't need to test this out to give you a one-star review; the other ones gave me an idea that this IS complete cr*p. Unacceptable. It needs to be deleted.
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For Dust & Dirt in Mods of ModsGoredontheDestroyerVersion: 1.0- 1/5,
Really neat concept, however the mod seems to break the textures on, of all things, LJ74's Dodge Charger, to the point that *uninstalling* this mod causes a bunch of textures on the Charger to break beyond repair (Uninstalling the mod doesn't fix it, reinstalling the Charger doesn't fix it, reinstalling the *game* doesn't fix it, among other solutions).
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Author's ResponseIt only works for the gravel d series
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For Dust & Dirt in Mods of Modszip_kievVersion: 1.0- 5/5,
Awesome work! I was actually trying to create a dirt effect on cars myself (including rain and wheels) and make it universal for any car or mod... but I ran into some issues and haven't figured it out yet. Could I ask if you are using the Decal Editor (dynamic material) approach here, or did you build something completely custom?
PS By the way, I'm working on terrain deformation right now, and it would be awesome if, in the future, there were mods that could close the loop—making the car get dirty directly from driving through deformed mud, just like in Spintires. -
somejerkwad2Version: v3.6.1 alpha- 4/5,
Pretty good so far, please add checkboxes to not change final drive, engine rpm/ rpm limit cut time and nos. Also when check marks on drive your way show up, does it continue gathering data after or am i wasting time?
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Author's ResponseThanks! Rev limit, cut time and NOS shouldn't be touched, but fair point: with some mods a few of those values could still get changed, so I'll add extra safeguards to prevent that.
Final drive (plus gears and auto shift points) does get tuned, so "don't touch" checkboxes for those are coming in the next update.
And no, you're not wasting time: it keeps recording until you hit Stop. The checkmarks are just the minimum, and extra driving makes the results more reliable, especially if your driving isn't super clean. Just watch out for suspension damage while testing, since it throws off the results.
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Red cobraVersion: 0.1- 1/5,
Idk why this has so many positive reviews, the jbeam is awful, the model is awful and there's clipping everywhere, the trailer is so heavy that the front wheels lift off the ground with minimal input and no load, the controls make zero sense and are wtitten in MINECRAFT FONT.
The quality of this is on par with MapNG slop, it's just way less obvious.
There's no way someone's first mod is in this state without AI.
I would make a wordplay on your name but the mods would gatekeep it. -
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LewhikVersion: 0.1- 1/5,
Vibecoded bs, there is no effort in this, hydraulics that go nowhere, controls that make no sense, the weights are off, the models clip, this thing was ai generated in its entirety, do not bother
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Author's ResponseThanks!
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bencemVersion: 1.1- 4/5,
brilliant mod, this is what I am generally missing from RLS career overhaul, could be cool to own other dealerships, some where we can sell/buy junkies, and also some that only sells/buys high-end cars
@wgirard4 is right, its messing with the car jockeys, it just blocks it and says zero car jockeys available-
Author's ResponseI appreciate the suggestions, I will look into the car jockey issue
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TheRealSimuVersion: 0.1- 1/5,
press ctrl+n, ctrl+t and ctrl+b and tell me this is not 100% fully AI made. 0 optimization, 0 tests, 0 care for realism, just told the bot to put a quadrillion nodes and beams and it wobbles like crazy.
Also the model is awful and unoptimized, what the...
The truck uses a 5 meter extention and a 5th wheel and not a pindle hitch????? it makes a wheels WHEN UNLOADED. -
chevynova77Version: 1.0.0- 5/5,
its perfect but idk if its palnned but the colum shifter at the older models is up when its in drive and down when its in park
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Author's ResponseI'll see what I can do to fix that, thanks for letting me know.
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