Latest Reviews

  1. woro
    woro
    5/5,
    Version: 1.0
    this with the open pipe mod
  2. CrashHavenBNG
  3. CrashHavenBNG
    CrashHavenBNG
    1/5,
    Version: 1.0
    Cool idea also doesn’t work
  4. CrashHavenBNG
  5. ETK846tx
    ETK846tx
    5/5,
    Version: 3.1.3
    非常好的车牌,想麻烦您为0.40刚更新的Cherrier Percheron和FPU欧规挂车添加车牌
  6. LegThePeg
    LegThePeg
    2/5,
    Version: 1.40.1.11
    traffic pooling is already a feature in-game? Also, in the images you sent, I can see stuff like derby cars and race cars, which definitely would not be in traffic.
    1. TomahawkJackson
      Author's Response
      Not quite. In-game pooling spawns extra cars at load and swaps which ones are visible, but it's still the same set all session. This one changes the cars themselves, so models that weren't there at load show up later. And you're right about the screenshots, those were from before I filtered out derby and race configs. Fixed in the next update and I'm swapping the pics.
  7. Hondas2k(matts)
    Hondas2k(matts)
    3/5,
    Version: 1.40.1.11
    car pool might be too realistic, it spawns only d-series on utah for me lmao
    1. TomahawkJackson
      Author's Response
      Ha, that's not supposed to happen. The mod never swaps in a model that's already on the road, so it shouldn't stack D-Series. When the game can't build a traffic list it fills every slot with the default D-Series, which looks exactly like that. Can you tell me if you've got simple traffic, smart selection or allow mods turned on, and whether you're running RLS? A log would help a lot.
  8. enderfire55
    enderfire55
    4/5,
    Version: V1.3.5
    Really good mod, man. I wanted to ask you for permission to upload a mod for volumetric smoke that uses yours as a base. You will obviously be credited and i will add a link to yours in the description. I just need you to answer, whatever you might say. Hope all the best to you.
  9. SedanTheMan
    SedanTheMan
    5/5,
    Version: 3.1.2
    April Fools update idea: Perpetual unremovable chime on every car and seatbelt warning light (since there's no way to put your seatbelt on in beamng)
    1. StrictBark
      Author's Response
      that would be pretty funny
  10. 1-TRS
    1-TRS
    1/5,
    Version: 1.0
    Does not work and the car instantly breaks on spawn
    1. UP_TRM
      Author's Response
      Sorry for that, I will upload an update compatible with version 0.40 in the near future
  11. CrashHavenBNG
    CrashHavenBNG
    2/5,
    Version: 1.40.1.11
    Already an ingame feature
    1. TomahawkJackson
      Author's Response
      Pooling's in the game, yeah, but it only shuffles the cars it spawned at load. This swaps in different models over the session. Also pooling is turned off in career, this works there.
  12. SomeVietnameseplayer
    SomeVietnameseplayer
    5/5,
    Version: 1.0
    you should not use real spacex name in a repo mod, maybe replace with spacey or spacez. otherwise great mod!
    1. UP_TRM
      Author's Response
      Thank you for liking it. Perhaps I'll replace X with BeamNG's triangular logo, lol
  13. 1-TRS
    1-TRS
    1/5,
    Version: 1.0
    Zero stars for zero effort
  14. Georgia Dawg
    Georgia Dawg
    5/5,
    Version: 1.0
    Thank You so much. Overland and Rock Crawling trails are really needed in Beam. Great job.
    1. Anakin2356
      Author's Response
      I know it thanks for playing. Hope you enjoy further. I have more trails planned for the future as well. Feel free to give me some feedback on all the different systems and trails!
  15. Space Shuttle Scam
    Space Shuttle Scam
    4/5,
    Version: 4.6
    Very amazing mod! But, as of 0.40, the mod breaks the dummies, and you cannot add them to some cars... But still. Very amazing mod if this gets fixed! :D
  16. Spellius
    Spellius
    4/5,
    Version: v4.0.0 alpha
    Honestly really amazing use of AI, however I would like to see the motion ratios of the suspension and dampers calculated by this mod so I can do more accurate tinkering
  17. woro
  18. thegamerpt
    thegamerpt
    2/5,
    Version: 1.40.1.11
    Will change or remove the review afterwards, but isn't this the already in-game feature called traffic pooling?
    1. TomahawkJackson
      Author's Response
      Fair question. Pooling keeps a bigger fixed set of cars and rotates which ones are visible, and every extra car costs memory. This doesn't spawn anything extra, it turns a hidden car into a model that isn't out yet and repaints the ones you can't see. Career has pooling off, so there this is the only way to get the mix to change.
  19. gallum44
    gallum44
    3/5,
    Version: 2.9.0
    Since the update, the camera no longer rotates in sync with the steering. I have configured the settings exactly as instructed and have restarted the game multiple times, but the issue remains unresolved.
    1. austint30
      Author's Response
      I'll investigate this later today. Seems that maybe the passenger seat detection is giving a false positive. Maybe try going to the "Other" tab in the settings menu and turn on "Steering Look-Ahead in Passenger Seats"
  20. damoroc22
    damoroc22
    5/5,
    Version: 1.0
    The percheron needed this The Turbine Comb sounds Sweet
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