Dismiss Notice

In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Latest Reviews

  1. OneManCreations
    OneManCreations
    5/5,
    Version: 1.0
    The Ai on this track is AMAZING!!! I have never seen a Oval track have such good AI! Wow! Excited to see what's Added in the coming updates!
  2. Niu BI Zhang68
    Niu BI Zhang68
    5/5,
    Version: 1.0
    非常好模组,使我牛子旋转,爱来自中国,谢谢Thanks
  3. BLKBRDSR71
    BLKBRDSR71
    5/5,
    Version: 2023-12-20
    So much detail. Great job!
  4. Marcos_racer6
    Marcos_racer6
    5/5,
    Version: 1.2
    this is hilarious to spawn traffic and wreck everyone by doing nothing
  5. randomkoicarp
    randomkoicarp
    4/5,
    Version: 1.6
    Great mod, however there are some missing textures (some trees) and vehicle sounds don't work only in this map.
  6. Rift_Ryderz
    Rift_Ryderz
    5/5,
    Version: 1.0
    Very fun complex to race around with Latemodels or Legends!
  7. Happyhusky
    Happyhusky
    5/5,
    Version: 1.0
    Diamondback MKVII missiles when >:)
  8. Wat_a_fool_Sacul
    Wat_a_fool_Sacul
    5/5,
    Version: 1.0.6 Repo
    goated mod from one of the best modders out there. makes tuning the bx to much more fun
  9. buddy boyo
    buddy boyo
    5/5,
    Version: 2.40
    works fine (for me I put it in Xbox mode in DSX)
    1. Faddix
      Author's Response
      Thanks! BeamNG also supports PS4 controllers so if you want to have the touchbar as a button you can use that one instead
  10. Corkoles
    Corkoles
    5/5,
    Version: 5.1.0
    The mod is great, but I know it's been abandoned or the creator is just inactive but it would be really nice if it was brought back by someone and had some of the engines made for the MD Series
  11. colinbruce83
    colinbruce83
    5/5,
    Version: 1.0
    Last night I was manually sifting through the 180 mods I have, wishing there was something that could save me the pain. This is perfect!
  12. Clou_Armbrust
  13. azu-cat
    azu-cat
    4/5,
    Version: 0.02
    Good mod but I can't find the new rear mount turbo system
  14. CarCrasher283
    CarCrasher283
    5/5,
    Version: 1.0
    Incredibly well made. It drives as good as it looks!
  15. BaconBeam
    BaconBeam
    5/5,
    Version: 1.elektro
    Loving the mod! Also, can you help me implement this gauge in the etk k series for my mod?
  16. C4crazy11
    C4crazy11
    3/5,
    Version: 1.2
    is it automation?
  17. Samicraxe
    Samicraxe
    5/5,
    Version: 1.01
    The design on every vehicle is gone, and the blue light, Is that a bug?
    1. bigdaddy PlaytestDS
      Author's Response
      Not on my end.
      Please shoot me a DM with more details
  18. insane_turk
    insane_turk
    3/5,
    Version: 2.40
    For some reason it says content not available in your region i live in the uk can you help?
    1. Faddix
      Author's Response
  19. Maxi.1
    Maxi.1
    1/5,
    Version: 1.1
    The option Indestructible engines does not show under multislot?
    1. TommoT
      Author's Response
      Have you opened the MultiSlot menu? There you can check if MultiSlot generation is enabled. Otherwise it should still work atm, i will check again if there are errors for me.
      If you get any errors in the console, can you please send me these via private messages
  20. telmog
    telmog
    5/5,
    Version: 2.01
    The lights do not turn on by themselves when entering a tunnel
    1. KRtekTM
      Author's Response
      The automatic headlight system automatically dims the high beams if it detects a vehicle up ahead. When no vehicles are in sight, the high beams will turn back on.
      So what you expect (turn on lights when entering tunnel) is not implemented. But it's good idea :)
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice