Latest Reviews

  1. ElliotIsLame
  2. woro
    woro
    5/5,
    Version: 1.6
    i pray that the legran coupe gets its occupant stuff fixed since i reminded myself of this
  3. NVC
    NVC
    5/5,
    Version: 2.5
    Excellent map! i just think that you should add more quagmires in the dirt roads for a better offroad experience! Also, very important thing: The mud textures are all gray after the version 0.40
  4. woro
    woro
    5/5,
    Version: V1.0.0.3
    review below means "how about creating an instrument cluster with a speedometer that goes up to 280 km/h and a tachometer that goes up to 7000, with the redline at 6500 and without any "ttsport" branding?"
    1. Bugster
      Author's Response
      i translated it don't worry, however idk when i can get to this mod properly as i wanted to add RHD UK spec models of all of them along with extra bits similar to the ibishu expansion
  5. 2010camryxv40
    2010camryxv40
    1/5,
    Version: 1.0
    garbage
  6. OwenGraven
    OwenGraven
    5/5,
    Version: 1.40.1.11
    It works well, it is indeed not the same as Traffic pooling since I see a much bigger variation with this mod than if I enable default pooling.

    You are doing great work, I had performance issues with the traffic recycler but with this mod I don't loose frames (with only RLS and BeamNG 0.40)
  7. Etk lover
    Etk lover
    3/5,
    Version: V1.0.0.3
    Что насчёт того что бы создать приборку со спидометром до 280 км/ч и тахометром до 7000 с редлайном на 6500, без надписей ttsport? Удачи!
  8. Etk lover
    Etk lover
    5/5,
    Version: 1.2
    Суперский мотор, которого не хватало D серии. Теперь я наконецто построил настоящий MuscleTruck на 340 сил и 646 ньютон метров момента!
    Отличный мод! Багов и проблем не заметил.
    1. xsneakyxsimsx
      Author's Response
      Is exactly why I originally made it, for a more stout option over the 423. Thank you for your response.
  9. 2020CorollaXSE__
    2020CorollaXSE__
    3/5,
    Version: 1.40.1.11
    Good mod but I don't really know if it works when I spawn traffic with agents simplified traffic menu

    and does it work with simplified traffic is there any Ui Menu App for this mod to edit pools and maybe set them so they can be replaced more often like when i switch cars or a button to switch cars on demand?
    1. TomahawkJackson
      Author's Response
      That's a good call - I'll patch it up to ensure compatibility and see if I can get the other things in as Feature Requests. <3
  10. わらこんぶ
    1. UP_TRM
      Author's Response
      I have updated file but these offical guys are still sleeping:(
  11. わらこんぶ
  12. eyacub12
    eyacub12
    1/5,
    Version: 1.0
    GOOD MOD
  13. Snubnose
    Snubnose
    3/5,
    Version: 3.0
    lighting is kinda broken... any chance this'll get some love after many years? :/
  14. 89camry
    89camry
    5/5,
    Version: 1.0
    It no longer works thanks to 0.40, Please update
  15. Luis Ferrari
    Luis Ferrari
    4/5,
    Version: 0.5
    Works very good for the Segra, insane! But it's kinda iffy with the Cherrier Percheron, you can't get up some basic hills with it, the transmission doesn't react...

    Also launching it on hills is terrible with the Percheron. It will upshift automatically even in M and then you are standing again.
    1. Lotnaler
      Author's Response
      Yes, the strategy layer is kind of unfinished, I wanted to get it out at update day.

      A pending update addresses the automatic upshift problem. Also, there was a bug where and truck that isn't the Segra didn't get correct information.

      Appreciate your review!
  16. thinsoldier
    thinsoldier
    4/5,
    Version: 1.6
    My only critique is "The Compound" is a little boring and needs some polish. I wish there were a bit more rally car friendly dirt roads.
  17. Vesteffi
    Vesteffi
    5/5,
    Version: 1.2.2
    Hi kajzer, thanks for the Colt / Mistral mod. Since BeamNG 0.40 (now on 0.40.1.0) the custom engine sound of the HITEC 1.5L engine plays as a vanilla sound instead of the custom samples.

    What I checked:
    - Clean reinstall of the mod from the repository, also on a modless/safe profile: same result.
    - In the vehicle console (config facelift_tsr), dump(v.data.soundConfig) shows sampleName = "HITEC_engine" and the same values as in kajzercolt_engine_hitec.jbeam, so the config reaches the game correctly and nothing overrides it.
    - art/sound/engine/HITEC_engine/ is intact: numbered .flac files plus _P, _P2 and _P3 variants.
    - No sound/sfx related errors in the console log.
    - Custom engine sounds from other mods still work fine on 0.40.

    The 0.40 patch notes mention audio changes (engine volume now driven by combustion power, audio/mod startup optimizations), so this may need a small update to the sample set or its setup. Could you take a look when you have time? I can send logs or test builds if that helps.
  18. Red cobra
    Red cobra
    1/5,
    Version: 1.0
    No pic no click
  19. Zyx2Qr
    Zyx2Qr
    4/5,
    Version: 0.3
    I love this mod and have since the date I found it, but the start up sound no longer works, besides that everything is as it should be. Would love to see that fixed. Overall great mod for me and my friends.
  20. Tashy26
    Tashy26
    5/5,
    Version: 1.3.0
    Hard, hand brake doesn't work with the new big brakes though
    1. Lichi
      Author's Response
      Known will fix soon
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