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Latest Reviews
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ArsProVersion: 0.8- 5/5,
Great configs, man! Especially enjoyed that off-road flatbed MD-Series, that is absolute monster.
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For Testing Cirno fumo car in LandRozebabybuikVersion: 1.0- 1/5,
incredibly low quality, this mod isnt even repo worthy
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Author's ResponseThank you for your feedback. I admit I shouldn't have uploaded a half-learned experiment to the official repository. I will work hard to improve my skills.
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Author's ResponseExcellent! There's a huge amount of support material for this track and the latest GD808 cars at https://discord.com/invite/FB2nJZ4BPS and at venturi.tv
Even a launcher direct from the website here and weekly challenges: https://venturi.tv/cars.html?vehicle=formulacoupe
Feel free to leave a review.
Track best driven at speeds over 400kph!
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For Alpha Gavril Heavystar II in LandponluximeVersion: 1.0a- 5/5,
absolute cinema of a mod. it has great potential
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Author's ResponseThank you.
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For Beta Half a LeGran in ConfigurationsPantherThunder22Version: 1.0- 5/5,
this is the leg, the other half, ran
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Maverick LogginsVersion: 3- 5/5,
I finally reset my password just to write this. This mod is so great, I love it. I wanted to ask though, is it possible for this mod to save presets? I use it in career mode, but whenever I do a challenge and then return to freeroam, it's back to the default values. If not that, then maybe you could make just a more moderate version as a separate mod? I usually set the risk factor from like .3 - .7, by default there's just too many crazy drivers always causing accidents lol. Not that that isn't fun, but it would be sweet if that wasn't the default.
Even if you don't do any of that tho, this is still a great mod, it's so nice to have the variability between ai traffic cars, and your mod is much less clunky than the vanilla traffic control ui. -
ShadowDwellaVersion: 1.01- 5/5,
I have wanted this for a long time. Now we can turn the MD bus into a real crawler! Thank you so much.
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CARBUILDZVersion: 1.0- 4/5,
AWESOME MOD! NICE separation for those who want the rims, and not the other configs. Could you make a guide for each rim, i.e. name, sizes available, and a image?
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For Alpha Gavril Heavystar II in Landsingletongavin49Version: 1.0a- 5/5,
10/10 rating. its only 2 things I would've personally added and it would be the Cummins ISB6.7L and exhaust brake. and when using a Logitech wheel, it's a little hard to turn and the bus is pretty bouncy but its alright. 10/10
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Author's ResponseThanks. Yeah I do have cummins based engien planned (one is in currently, but as for the LaxxForce and that I need to make the other engine setups). The power steering has been fixed (a lot of people brought up the steering difficulty), that fix will be in the next update.
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For Alpha Gavril Heavystar II in LandBurger_HeadVersion: 1.0a- 5/5,
Amazing mod, I would personally rework the patterns for the emergency lights, and the headlight flashers, moreover I would try to redo the turns signals so they don't override some things, my suggestion is use the Soliad Lansdale and use it's light things. And the side lights for example, the marker light should not be overrided as a turn signal so that's a small issue there, but overall though, really good mod, deserves a 10/10.
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Author's ResponseThanks! Yeah I have plans for an update to emergency equipment, involving patterns, controls, meshes and more. Not sure if I'll change the headlight signal override, did that intentionally as a preference (allows them to be much more noticable than having the lowbeam lamp on at the same time as the signal). I will consider updating the side lights though.
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For Alpha Gavril Heavystar II in LandAlexander_Joseph_WuVersion: 1.0a- 5/5,
Great mod loved to see another medium duty truck
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Author's ResponseThank you.
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Author's ResponseThanks :)
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