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Unsupported Random Tour 1.4.1

Drive from somewhere to somewhere else! It's different each time!

  1. Update 1.4.1

    Scepheo
    • Route distance is now displayed using the unit the user has selected in the settings
    • Delayed vehicle/distance information message to prevent issues with display time
    • Added Canyon of Speed by DoullPepper
    G-Farce and SodaWolf like this.
  2. Update 1.4.0

    Scepheo
    • Moved random vehicle selection into bnse, and made this mod depend on that
    • Vehicle color is now the default color for that configuration, by popular demand
    • Added support for Mammoth Valley by Ouerbacker
    • Added support for...
    SodaWolf and G-Farce like this.
  3. Update 1.3.2

    Scepheo
    • Fixed issue with lights being set incorrectly in some modded maps
    • Fixed issue with starting in the wrong direction if the first checkpoint was far away
    • Changed pathing algorithm to allow for more variation in route length
    • Added support for Rally Forest by dpitkin
    • Vastly improved checkpoint placement algorithm (most noticeable in VR City)
    • Changed...
  4. Update 1.3.0

    Scepheo
    The mod support update! This update includes Random Tour scenarios for the following maps (the scenarios are available only if you have the map installed):
    SodaWolf and Darthbob555 like this.
  5. Update 1.2.0

    Scepheo
    • Added random time of day selection. Chances are as follows:
      • 20% dawn
      • 40% day
      • 20% dusk
      • 20% night
    • Vehicle colour selection is now truly random
    • Script cleanup
  6. Update 1.1.1

    Scepheo
    Fixed the issue with cars only spawning in their default configuration.
  7. Update 1.1.0

    Scepheo
    • Vastly improved waypoint placement
    • Updated script and folder layout to be compatible with BeamNG.drive 0.5.4
    • Changed route creation algorithm to generate more interesting (and slightly longer) routes.
    • Utah!
  8. Update 1.0.2

    Scepheo
    Updated random route script to work with 0.5.2.
  9. Update 1.0.1

    Scepheo
    • Vehicles are now frozen correctly on scenario start.
    • Replaced Metal Box with Cone, reducing material errors and loading times.
    • Updated random vehicle selection to match the 0.4.3 vehicle list system, further reducing loading times.
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