Pseudo Random Tour 1.4.6.1

Drive from a random position to another random position, via a random vehicle!

  1. Route Generation + Crash Fix

    Darthbob555
    Quick hotfix for the previous update which fixes the game crashing and routes not being generated with the random vehicle setting on.

    Also, something I forgot to mention is that any modded maps where you created this scenario for them will no longer work! As the scenario files have changed, delete the ones that you created (will be in the levels folder in your beamng folder) and then recreate them using this version of the mod.
  2. 0.23 Compatibility Update

    Darthbob555
    Fixes the UI issues caused by incompatibility with the 0.23 update
  3. 0.22.1 compatability update

    Darthbob555
    Fixes a few things the 0.22.0/1 update broke:
    • Fixed generate button not working on some levels
    • Fixed traffic not spawning
    • Fixed driveability stat being inaccurate
    • Fixed waypoint markers lingering
  4. UI Resolution Fixes + General Improvements

    Darthbob555
    This update address some issues with different resolutions scaling the start UI in strange ways as well as some general changes:
    • Start UI now scales better with different resolutions - tested internally
      (within BeamNG) and it seems to work well with 720p, 1080p and 4k. I only have a 1080p monitor so i don't know how well BeamNG simulated 4k so if you have a 4k (or 2k) monitor and are experiencing problems, let me know via PM :)
    • Fixed the first waypoint sometimes spawning where...
  5. Vehicle Spawning Fixes

    Darthbob555
    This small update fixes a lingering issue where spawning in vehicles that have custom input key bindings would cause the next vehicle to become broken and undriveable, including official vehicles.
  6. Another round of fixes

    Darthbob555
    Some more bug fixes and general misc changes:
    • Fixed the initial Vivace spawning in the ground in Jungle Rock Island since the map overhaul update
    • Cursor now turns to a pointer when hovering over checkboxes on the start UI so it's more clear if you are hovered over them
    • Fixed being able to start a blank route after generating at least one route beforehand
    • Removed Industrial Site from the PRT scenarios list - following an infinite loop exploit, it seems this map doesn't...
  7. 0.21 Compatability Update

    Darthbob555
    Fixes an issue of not being able to generate routes, caused by the recent update.
    In fixing it I also noticed an error if the backup route generator also failed to produced a route - this is now fixed as well.
  8. Small scenario + quick race fix

    Darthbob555
    This update fixes a major issue where the "start" button is remove on quick race events, campaigns and other scenarios with this mod installed.

    This update may also fix an issue where the UI is showing in freeroam - to employ this fix, (while in freeroam) go to the UI settings (on the sidebar) and click "reset layout" on the center of the screen. Again, this may or may not work (fingers crossed ;))
  9. Fixes and improvements

    Darthbob555
    A few fixes and some new features and general improvements:
    • Fixed an issue with the circuit generator backup system getting stuck in an infinite loop in certain conditions
    • Fixed saving not working properly if the scenario is reset beforehand
    • Fixed 'keep current vehicle' option not working when loading a route
    • Fixed 'always sunny' option not removing the weather affect from a previously generated route
    • Fixed waypoint UI not resetting once a new path is generated
    • Fixed...
  10. Some small fixes

    Darthbob555
    Just a few small fixes:
    • A waypoint no longer spawns on your vehicle, which isn't triggered (saved configurations in a previous version of this mod will still have this issue though)
    • Added in the Industrial map to the default scenarios
    • Fixed displaying an incorrect amount of waypoints on the UI when resetting the scenario
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