Alpha Project NOVA Overhaul 1.0.14.2

NOVA Overhaul refreshes the Overall experience of BeamNG.drive!

  1. ! "A PRO
    DO NOT REUPLOAD WITHOUT MY CONSENT


    NOVA Overhaul
    Graphics and a living world for BeamNG.drive in one mod.

    NOVA Overhaul changes how the game looks and feels while you drive around. It adds screen-space ray traced lighting and reflections, crash debris, fluids, adjusted traffic, pedestrians, birds and lots of small details that make the maps feel lived in.
    Made for BeamNG.drive 0.40.*

    Graphics
    • Screen-space ray traced global illumination: light bounces off surfaces and picks up their color, plus ambient and contact occlusion
    • Screen-space ray traced reflections on paint, metal.
    • Volumetric sun rays, fog.
    • PBR looks
    • Volumetric light cones and light pools from street lamps and headlights
    • Lit building windows in cities at night
    • Deeper sky color and a little bit more structure on clouds
    • Water with bigger waves.
    • Road surfaces look different by type (asphalt, concrete, cobblestone, gravel, dirt)
    • Wheel motion blur and fine surface detail
    • "Realism" color grading, sharpening and vignette, optional film grain and cinema bars
    • Shooting stars, planes with contrails by day and blinking lights at night.
    • 3D tire smoke that behaves like a gas: it rises, follows the ground and gets pushed around by passing cars
    • Leaves that spawn randomly on the streets [NEXT UPDATE]
    screenshot_2026-10-22_17-30-02.png screenshot_2026-10-22_17-13-21.png
    screenshot_2026-11-07_19-15-39.png screenshot_2026-11-07_19-21-00.png


    Crashes and damage
    • 3D debris: paint chips, plastic parts, trim, license plate and hubcap pieces, tail light shards, and in hard crashes large panels and bumper pieces. Debris casts shadows and gets kicked away by passing cars
    • AI cars turn on their hazard lights after an accident, sometimes their horn gets stuck
    • Parked cars with an alarm go off when you bump them
    screenshot_2026-10-22_17-32-04.png


    Fluids
    • Oil, petrol and diesel leak from damaged cars and leave puddles and trails


    Traffic
    • Calm AI that follows the rules, drives more carefully and uses turn signals correctly
    • Traffic density changes with time of day and weather
    • Police make up about 3% of traffic, with police chases and traffic stops. With "Police traffic" they come after you
    • Events: police escorts, emergency vehicles with sirens (traffic pulls over, very rare), a learner driver causing a crash, breakdowns, trucks and pickups with trailers
    • Drunk drivers at night: weaving, drifting out of their lane, sudden throttle, late braking, sometimes driving without lights
    • AI honks when you block it or make it brake hard, sometimes flashes its high beams, and the cars behind join in
    • AI uses high beams on empty roads at night and dips them for oncoming traffic
    • Some AI cars play music you can hear through the windows


    Your car
    • Headlights turn on automatically in the dark, fog lights in fog.


    Pedestrians and birds
    • 8 pedestrian characters with their own animations
    • Dynamic run away speed
    • They walk on sidewalks, wait at traffic lights and cross on green, stops, talk on the phone, drink coffee and chat with other pedestrians
    • They run or dive out of the way of cars. If you hit one, it turns into a soft-body ragdoll, gets back up and walks back to the sidewalk
    • AI traffic stops for pedestrians on the road
    • Visible drivers in AI cars (sometimes)
    • Seagulls that land on sidewalks, peck around and fly off when a car gets close
    • Pigeons that spawn randomly around urbans
    screenshot_2026-10-22_17-22-19.png screenshot_2026-10-22_01-32-15.png
    screenshot_2026-10-22_17-26-46.png 1333728-1267e939c8e93d168142b25da467edaf.png


    Sound
    • Music from some buildings
    • Distant church bells, sirens and train horns
    • Crickets at night in the countryside
    • Footsteps for pedestrians


    Gameplay
    • Extended ranges for all tuning sliders



    HUD and settings
    • Whole new Main Menu can be turned On / Off in Mods/Nova
    • Bindable keys: Nova graphics on/off (compare with vanilla)
    • Mod Customization in Mods/Nova


    Installation
    1. Subscribe or put nova_overhaul.zip into your mods folder.


    Credits
    Pedestrian characters and animations: Mixamo
    Seagull by WildMesh3D
    Pigeon by LostBoyz2078


    Support
    I would appreciate any kind of support
    thanks :)
    PayPal: https://www.paypal.com/paypalme/MANLionsCityProject

    Patreon: https://www.patreon.com/cw/APRO_

Recent Updates

  1. Bug fixes
  2. Content Update & Bug fixes
  3. Fixed NOVA Settings in main menu

Recent Reviews

  1. Ali Sengul
    Ali Sengul
    5/5,
    Version: 1.0.14.2
    There is definatelly difference, now I can get average 65 FPS ( 5080 GF RTX) when I turn off the extra traffic police and events. Light Bouncing 20, Color Bleeding 5, Ambient occ 10, Surface detail 55, soft Glow and Adaptive exposure closed. General game Grafic options are normal level however the corelation of the grafic card Nvdia never let me turn the resolution less than 4K (3840-2160) ( even on window mod.)

    The thing is for some reason, setting Grafic Preset MID RANGE makes appear the view much better than ULTRA regardsless of increasing the FPS. may be You should consider taht to increase the general FPS. Good effort.
    1. ! "A PRO
      Author's Response
      Hey, thank you for the feedback :D
      I will look into that :)
  2. Zephability
    Zephability
    4/5,
    Version: 1.0.14.1
    It's great, but there's a lot of shimmering and there's so many things that cause lag and freezing. Please look into this. I'm using anti-aliasing and it's still there. Great mod otherwise.
    1. ! "A PRO
      Author's Response
      Hey, I appreciate that :D
      looking forward into improving that :)
  3. mdcfztjtrr
    mdcfztjtrr
    4/5,
    Version: 1.0.14.1
    It was a good mod in the previous update, but I prefer there is a way to disable auto lights. But the newest update seems to break all vehicles and render them unusable. Still great effort
    1. ! "A PRO
      Author's Response
      Hey, thanks :)
      thats pretty new for me I will check that out later
  4. Reece Coates
    Reece Coates
    2/5,
    Version: 1.0.14.1
    A lot of the effects are really interesting, but as with any large (and probably ai generated) mod, there are severe performance issues that come in rhythmic micro-stutters that can drop me from 150 to as low as 30 for just a moment, causing the game engine to enter a state of what's basically slow motion as it tries to catch up.

    The bulk of this issue seems to come from dynamic objects, like the pigeons, seagulls, and pedestrians, but there are visual effects that worsen it as well.
    For future reference, it is a good idea to make sure major performance issues do not arise from your mod. (Tested in safe mode.)
  5. cpingston
    cpingston
    5/5,
    Version: 1.0.14.1
    Hello, im back! the recent update (1.0.14.1) recently broke my game and the new things not loading, also, have you started working on the 3D glass shards? the mod load perfectly fine just the new stuff aint loading, i would really like to see this mod grow big and popular and know i was an early supporter :)
    1. ! "A PRO
      Author's Response
      Hey, I appreciate that ! :D
      I planned the glass shards, how exactly are the new things not loading in? have you tried to reinstall the mod manually?
  6. lacyimpala313
    lacyimpala313
    1/5,
    Version: 1.0.12
    it was washing out my screen with loads of exposure and wheni went to delete the mod it stayed no matter what i tried and i even deleted the shader folder to try get rid of it and when i verified integrity to redownload it was still there, i also cleared cache and tried to delete everything but in the end i had to redownload the entire game to get rid of it
    1. ! "A PRO
      Author's Response
      Hello,
      the exposure problem was there because you had HDR on thats currently bugged fixed in the upcoming update
  7. Romux
    Romux
    5/5,
    Version: 1.0.12
    I love the graphichs and hope you'll get more downloads. 2 questions: did you use AI and did you use other mods such as fluid spill mod on repository?
    1. ! "A PRO
      Author's Response
      Hey, I appreciate the five stars :)
      I used AI for some parts of the code mostly for polishing etc.. example are the pedestrians making them work properly is something I couldnt be able to do with help of ai but they are currently still in early stages so It will be a long way for them, the rest is mine. No other external mods included.
  8. Plasteret
    Plasteret
    5/5,
    Version: 1.0.12
    Great mod, i hope you will continue to add features and polish it. Big problem for me is no HDR support (i cound not find a setting toggle at least). I got around it by disabling the graphical part.
    1. ! "A PRO
      Author's Response
      Hey, I appreciate the five stars! :D
      I definitly planned more for the future. HDR support is fixed in the next update :)
  9. pidrochix
    pidrochix
    5/5,
    Version: 1.0.12
    i rly like it
    1. ! "A PRO
      Author's Response
      Hey, I appreciate the 5 stars!
      glad you like that :)
  10. Ali Sengul
    Ali Sengul
    4/5,
    Version: 1.0.12
    one of my favori






    so far one of my favorite mod however eventhough I eliminate pedastrians or seeguls or decreases the amount of vehicle or quality of details, the mod decreases dramatically th FPS. For instance when I play 4 K full resolution and max custom figuration on display( except the extra car reflection) , in the map westcoast I have 95-105 FPS aprximate with 5080 Nvd I have, but with this mods grafic arrangements, 45-55 FPS.
    1. ! "A PRO
      Author's Response
      Hey, the next update should optimized it a Bit.
      I havent tried out 4K yet but if it really lags try to Tweak on the mods settings :)
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