Fantastic idea i think. I think of BeamNG as a game with a lot of attention to detail in terms of physics rather than going all out on graphics instead and this right here is a welcome addition since it adds to what the game developers have already built as a foundation.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.