Beta Passenger Panic 0.5

An invisible passenger that reacts to your driving

  1. Passenger Panic: BeamNG.drive 0.40 compatibility update

    MinimalMotion
    • Reviewed against the 0.40 release notes (split-screen, physical occupants, walking mode, Lua API changes).
    • Fixed: your passenger now ignores on-foot movement. 0.40 reworked walking mode and seat entry/exit, and walking, jumping or falling could otherwise read as hard braking, sharp turns or a crash.
    • Police reactions: 0.40 added new pursuit helper modules. The existing police data sources are still tried first, and the new pursuit module was added as a fallback.
    • Changed:...
  2. Code Cleanup

    MinimalMotion
    Cleaned up the code and cut down the log spam in beamng.log. The console commands (probePursuit, dumpPursuit, testVoice) are still there. Panic, pursuits and voice clips behave the same.
  3. Police Chases, Hotfix

    MinimalMotion
    Two community suggestions are now in Passenger Panic!

    NEW

    • Police chase, arrest, busted, and escaped reactions

    • Unique chase reactions for all four personalities

    • Added chase and arrest UI states
    FIXES

    • Resetting vehicles no longer spikes the panic meter

    • Switching vehicles no longer causes false crashes

    • Toggling the passenger off and on no longer causes false crashes
    NOTE
    Police chase reactions are experimental and...
  4. "Pick Your Passenger"

    MinimalMotion
    Your invisible passenger finally has a personality.

    Choose between four different passengers, each with their own reactions to the way you drive:

    Nervous Grandma is the default. She panics easily, hates sudden movements, and takes a while to calm down.

    Thrill Seeker Friend is much harder to scare. They mostly sit back, enjoy the ride, and tell you how awesome your driving is.

    Backseat Driver is not impressed. They have a low panic threshold and will constantly...
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