What's new in 0.10.0
All changes since 0.7.0
Added
- Randomize box next to Wire in the app. Every balloon you place gets a random wire length, from 1 m up to 4 m. Each balloon already on the car makes the longest wire a bit longer, so a big bunch spreads out instead of piling up. The placement preview shows the exact length you'll get.
- 75% vehicle box next to Lift in the app. It sets the next balloon's lift to 75% of your car's weight, fuel and cargo included. The car gets light but stays on its wheels.
- Settings button (the cog) in the app header, with one option: Instant lift. When it's on (the default), every balloon fills in half a second, like before. Turn it off and big balloons fill slowly, so the car rises gently instead of being thrown into the air.
- Ctrl + Shift + O removes all balloons from the car under the cursor, or from every car if nothing is under it. It only works in placement mode.
- Console commands for the new options: nodeBalloons.matchCar(), nodeBalloons.setInstantLift() and nodeBalloons.setRandomLength().
Improved
- Randomize and Instant lift are saved between sessions.
- The key hints and nodeBalloons.help() show the new Remove all key.
- The README and the mod page describe everything, including how to move and resize the app (HUD Layouts > Edit layout).
Changed
- The mod's code is split into smaller files. You won't notice anything in game.
Fixed
- Big, heavy balloons no longer jerk the car while they fill, when you change their wire length, or when you lower their lift.
- Balloons now feel the wind on a car you weighed with 75% vehicle before tying any balloons to it.
Beta Node Balloons 0.10.0
Make any car fly: click a node, tie on a balloon, repeat until party
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