Beta Node Balloons 0.10.0

Make any car fly: click a node, tie on a balloon, repeat until party

Tags:
  1. Gone with the wind

    physicsfreak
    What's new in 0.7.0

    Added
    • Wind: balloons now react to the game's ground wind, which you set in the Environment panel or the Winds app. They lean with the wind and pull on your car, and a lifted car drifts along at the wind's speed.
    • Pop sound: balloons now pop when you remove them, either by clicking them or with the ✕ in the app. Remove all plays a single pop. The further away you are, the quieter it sounds.
    • New messages: you now get a message on screen when balloons are removed automatically, telling you why.

    Improved
    • Part changes: balloons now stay in the same spot on your car when you change parts. Before, they could jump to a different spot without warning.
    • Safer physics: if a balloon's physics go wrong, it can no longer break the whole car.

    Changed
    • Gravity: lift now follows gravity all the way down. At zero gravity, balloons have no lift and just float.
    • Removed parts: if you remove a part that has a balloon on it, that balloon is removed too.
    • Replaced vehicles: if you replace your vehicle with a different one, its balloons are removed.

    Fixed
    • Balloons could be launched into the air when passing a roof or bridge, or hold the whole car up.
    • After a car's physics broke, for example at extreme gravity, balloons could disappear but keep lifting the car.
    • Using Remove all with the cursor over a balloon removed the balloons from every vehicle, not just that one.
    • The app could show the old vehicle and node names after you changed vehicle or parts.
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