Experimental Multi Waypoint 1.1

Adds suport for more then one waypoint

  1. inyourface3445
    NOTE: THIS IS MADE FULLY BY AI. AS SUCH, ALL CODE WILL BE RELEASED UNDER THE PUBLIC DOMAIN.

    ​
    Adds multi-stop routes on the big map.

    Left click adds a stop. The route runs through the stops in the order you clicked them.
    Right click a stop to delete it. Right click empty map to clear the route.
    Drag a stop to move it (middle mouse by default, right click is known to not work). The route will not change as you are dragging the waypoint. Left Drag on a waypoint to insert a new waypoint after the one you dragged on.

    Nothing is bound by default. In Options → Controls, you can bind:
    - Big map: toggle POI markers (multiWaypoint)
    - Big map: open multiWaypoint settings

    The settings window also opens with multiWaypoint.toggleSettings() in the console (~).
    Settings are saved to settings/multiWaypoint.json in your user folder.

    Tested on BeamNG.drive 0.40.4.
    The mod hooks the big map mouse handler, so a game update may break clicking until the mod is updated. I have not tested how it works with mods like Beam Advisor or similar mods. Any mods that assume that there can only be one waypoint at any given time, it may crash or cause strange issues.


    Images:
    Screenshot_20261102_024810.png
    Route with 10 stops

    Screenshot_20261102_024908.png
    Route with 3 stops

    Screenshot_20261102_024949.png
    Route with 3 stops, but one was moved (screenshot tool is partially broken, cant do mouse input and take a screenshot at the same time).

    Screenshot_20261102_025431.png
    List of all settings

    Screenshot_20261102_025610.png
    Map view with POIs hidden.

    If anyone wants to make a proper logo and description, please PM me, willing to pay commission (will require previous work examples).

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