The Moose Test is designed to test the handling of a vehicle when faced with a sudden obstacle that needs to be avoided. It is meant to simulate a child or moose/deer stepping out suddenly into the road and hence the name of the test.
Here is a demonstration of the moose test in real life and is exactly how to perform the test in this BeamNG scenario:
Instructions
The scenario looks like such in the list of scenarios:
When starting the scenario, you will be asked to choose the vehicle that you would like to test and press "Start". Start by getting up to a recommended 70 kmh / 45 mph to get a feel for the car's handling through the cones. Remember, you are not allowed any user inputs besides steering once you enter the cones. Any user inputs or cones knocked over will disqualify your run! At the end of the cones, there is a yellow box that teleports you back to the start and will also reset the cones, so don't worry about testing the car's limits! This also means you don't need to restart the scenario every time you finish a run, unless you want to change vehicles.
There is also a leaderboard UI that logs all previous successful runs ordered by entry speed and where the last run performed in the current session will be bolded. Hovering over a run will show more details about the run:
Further Information
This scenario is based on the industry-standard ISO 3888-2 moose test design specifications as shown below in the diagram (https://www.researchgate.net/figure...uver-according-to-ISO-3888-2-2_fig1_347266855).
This means in the BeamNG scenario, the setup of the cones will adapt to the width of the chosen vehicle as that is part of the actual specifications, as well as all the distances between cones.
Dismiss Notice
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Beta Moose Test 1.02
Test the handling of cars using the industry standard ISO 3888-2 Moose Test!
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Recent Updates
- Fixed bug with failing user if failed previous run due to input Jun 28, 2022
- Added ability to go into freecam mode Jun 27, 2022