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MK's Dynamic Weather 1.1

This lua script implements dynamic weather in BeamNG! (and tornadoes)

Tags:
  1. Improvements to Career Support and Tornado

    MegaKnight
    Changes:

    Improved Career Support
    • weather extension is loaded automatically upon entry (can be turned off in UI, so load in a map in freeroam first before playing career if you dont want this)
    • tornadoStorm event is turned off by default (can be changed in UI)
    • weather is saved upon saving/exiting career or disabling the extension
    • previous weather is loaded if saved weather for a career slot exists, else sunny
    • active tornadoes are saved as well and are loaded back in when re-entering the save

    Tornado Improvements
    • increased default tornado movement speed (0.5/sec >> 1/sec)
    • changed tornado spawn behavior, now spawns further away from the player
    • added option to spawn tornado at player or camera position
    • spawn tornado at any precise position using "local pos = vec3(x,y,z) dynamicWeatherMK_tornado.setSpawnPosition(pos) dynamicWeatherMK_tornado.startTornado()"
    • added option to make tornado follow a specific vehicle (can be selected in UI from a dropdown-list)
    • improved the control of tornado movement speed (now two parameters: seconds between each move & meters/distance traveled per move)
    • stationary tornadoes are now possible
    • added control over tornado duration for customized tornadoes
    • added preset system to tornado customization (save/load your custom tornado settings, comes with two default presets)
    • added option to use localized ForestWindEmitter for tornado (very weird - try at your own risk :p)

    Other Stuff
    • changed UI layout
    • added option to change shadow logWeight and texture size to UI (logWeight = 0.992, texSize 2048 recommended for best results)
    • added support for AgentMooshroom's Simple Traffic Japan Pack
    • (hopefully) fixed traffic cars turning off their headlights at night/in tunnels
    • some internal code changes (added custom extension hooks for weather & tornado, extended interface)
    • changed icon in keybind settings
    Idea for Gameplay
    1. spawn Ibishu Pigeon
    2. set tornado movement speed (meters/move, second slider) to 10
    3. freecam (Shift + C)
    4. move away from Pigeon and spawn tornado at camera
    5. back to vehicle
    6. don't get caught! ;)

    Images:

    shadows_0980_1024.png shadows_0996_2048.png
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