Second Update from @torsion (spawnpoints, lod...)
- Fixed cubemap on pond which showed orange texture.
- Fixed LODs for bridges. This was primarily a problem at very large distances or on "Low" graphics settings. They showed up as the bright orange No Material color from far away. I defined the material and then adjusted the color to an appropriate brown.
- Adjusted specular values on 4 bodies of water which were about double what the rest were using....