Features
Disclaimer: this mod has been developed through the usage of Codex. Several iterations led to a playable and enjoyable mod, but keep this in mind just in case you care.
- Place signals while on foot using an in-world preview.
- Automatically place the second signal along the road: 25 m by default, adjustable from 10 to 200 m where the road supports it.
- Switch the closed lane, reverse the installation direction, or reposition signal B.
- Automatic cone placement and static collision for cones and signal bodies.
- Adjust green times for both directions, amber time, minimum clearance and AI speed.
- Automatic cycle, all-red and flashing-amber modes.
- Standard AI traffic follows the free lane in alternating directions.
- Clearance checks hold both signals red while the section is occupied.
- Signal placement follows the map's right-hand or left-hand traffic rules.
Getting started
Optional placement controls can be assigned under Settings > Controls by searching for Lane Closure Management. No keys are bound automatically. Editing and removal require the player to be on foot.
- Install the mod and enter single-player Freeroam on a map with AI navigation.
- Add Lane Closure Management from the UI Apps menu.
- Exit your vehicle, set the distance and select Place signals.
- Aim at a suitable two-way road, adjust the closed lane and direction, then select Lock preview and Confirm.
- Enable the game's normal traffic. The signals continue working when you return to your vehicle.
Compatibility and limitations
Version 0.2.0 is an early alpha, tested on BeamNG.drive 0.40.4.0, including Italy map. No additional mods are required.
One active installation per session. Installations are not saved. Suitable roads must have one mapped lane in each direction and a detectable road surface. Junctions inside the work section, ambiguous forks and very sharp bends are not supported. Automatic placement may reject a route whose approach or exit cannot be resolved.
Traffic control supports standard game AI vehicles. Police, pursuits, trailers and vehicles already using custom AI are excluded. Career and BeamMP are not supported. Other mods that control the same AI vehicles may conflict.
Cones and signals are static solid objects; they do not tip over. The player must obey the signals manually. Flashing amber suspends new AI entry while vehicles already admitted finish crossing.
Updating from the development version
Remove rcwork_roadclosure.zip and any unpacked development copy before installing lane_closure_management_rcwork.zip. Restart the game and place a new installation.
Credits
Portable signal and cone meshes, materials, HUD and scripts were created for this mod.
Alpha Lane Closure Management 0.2.0
Create temporary roadworks with portable traffic lights and alternating one-way traffic



