Welcome to the jungle dome, explore this tropical island some where due north of JRI.
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This map was created and tested using an RTX 3080 and a Ryzen 7 5700X 8-core processor and 32 gigs of RAM. Due to its resource-intensive nature, it may be very demanding in terms of performance, so powerful hardware is highly recommended.
This map is a sequel to "Cavern Dome" and has taken me over 600 hours to create. Development began in February and the map is now almost complete.
Please use the "Hirochi Sunburst (Off Road DCT)" to traverse the chasms, as the jumps were designed and tested with this vehicle.
The map is still in beta, so some issues may persist. Please report any bugs you encounter in the comments section. Here are the known issues:
Error/Issues List:
Credits:
- s_rocks_desert_huge_sheet_2GREY.dae - Invisible collisions are present when transformed.
- Numerous bushes are improperly placed and not oriented correctly.
- Lava waterblocks have incorrect density; vehicles do not sink as expected.
- Some portals are misaligned within zones or on their own.
- Lava heat haze causes white flickering from certain angles due to wave magnitude settings.
- The terrain mesh in some areas hasn't been smoothed out, resulting in jagged edges.
- Console errors suggest missing terrain textures.
- Lua triggers for particle effects and point lights are not positioned where the player is, and do not reset until the player enters and leaves the area.
- Some chasm jumps are too difficult for players to complete safely.
- Since the map is a remix of JRI's terrain, some ground models haven’t been updated, causing vehicles to sink in areas where mud exists, though it should be hard ground.
- s_rocks_desert_huge_sheet_2GREY.dae may not be positioned correctly, causing the low-poly side to poke into view.
- River lava drag is too high in some areas and isn't connected to the lava pits.
- Time trial scenarios don't appear unless the Gameplay folder is placed before the Mods folder.
- Dirt road flows, when set to "over objects," are too wide and overlap incorrectly, stretching over rocks and other terrain objects.
- Point light orientation is incorrect, causing odd shadows when the player passes by.
- Mesh roads aren't wide enough, allowing players to see under the map.
- Mesh roads are temporary and will be replaced with a .dae file.
- Mesh roads use the default ground model of asphalt, which cannot be changed. As a result, there are no dirt effects, and the road sounds like pavement.
- Terrain paint in certain areas looks jagged and odd; custom terrain textures are needed for the map.
- Lava road textures are not visible from certain distances.
- Instances of Vine_Wall_Wide_A.Dae are floating above the ocean near lava pits, likely due to outdated information from JRI in the Missiongroup folder.
- FPS drops occur in certain areas.
I would like to thank TerryMartinArt for his Lava Textures.
Thank you beamng devs for all the assets and a wonderful game.
And finally I'd like to thank all the people that contributed in some form or another to helping the map come to fruition.
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By downloading and playing this map mod for Beamng.Drive, you agree that I am, the creator of this map am not responsible for any damage that may or may not occur to your PC's hardware.
This map is to not be redistributed on other websites.
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta Jungle Dome 1.044
Explore and get lost. Welcome to the Jungle Dome.
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