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Previously this mod was a part to install, but that made it incompatible with any vehicle that I hadn't listed in the slots section. So now it's a UI app, and I've even included some base line templates to work from (but keep in mind that the mod is subject to change, and my configs aren't perfect, just a base line). This is the full mod, feel free to use it as you will, but I don't give permission to make profit from its distribution in any way (except the beamng devs, they can do whatever, they could probably do it better than me too anyway lol)
this mod was made for this video-
later I'll make a full write-up of all of the different values, but for now, you can work off of the small tool tips that give some explanation.
To use this mod, after installing it like any other mod;
this works per car, so if you want it on more than 1 car, you'll either need to save your settings, and load them on that car, or just copy over the values 1 by 1. To save:
- go to the ui apps menu, and add "high polly tyres" (yes deliberately misspelled) app to your game
- then fill out the values that you want
- hit apply, then "regenerate car"
To load:
- type the save file name, without spaces or special characters
- click "save"
- click the drop down menu
- select the file you want to load
- hit "apply"
- hit "regenerate car"
in the future, once it's more polished, I'll be making a dev version, where you can export a jbeam, and share it with your own mods.
High Polly Wheels V2 mod 2.7
experimental high fidelity physics tyre model mod
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