Outdated Hectic Delivery (Gull) 1.3

Deliver the package in a hurry, but watch out for traffic!

  1. Version 1.3

    First of all, new traffic scenarios are coming soon. Don't worry, I'm not stuck on this one! I wanna polish my code as much as possible so new scenarios will be easier to create and optimize.

    New stuff:
    • Traffic vehicles can appear in a variety of colors! It will feel like there are more unique drivers in the world. As far as I can tell, this doesn't add any more lag.
    • New anti-stutter code. When a traffic car teleports, the game shouldn't lock up on frames so much....
  2. Version 1.2

    Just bug fixes.
    • Added a few rocks near the last intersection; you can still cut the corner, but you shouldn't be pulling a Wile E. Coyote by skidding off the cliff now
    • Fixed traffic speed limit; it wasn't really working before, heh
    • Fixed traffic damage logic; if traffic bumps each other while you're away from them, the scenario won't blame you for the damage 99% of the time
    • Fixed a few problematic spawn zones
    • Tweaked some numbers; slightly higher AI aggression (don't...
  3. Version 1.1

    Quick update here!
    • Moved a few problematic spawn zones
    • Added a few spawn zones
    • Fixed minor bugs (there should be less dumb AI accidents now)
    Expect more updates later!
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice